Why POW won't fire guns?
- Dennis|8749236
- Posts: 239
- Joined: Sun Nov 29, 2009 6:02 am
- Location: Earth
- Contact:
Why POW won't fire guns?
i add a POW in omaha_beach, and it won't fire anymore..
What is the meaning of Life?? (Don't think about it!)
Re: Why POW won't fire guns?
You have not a nickname which i can trust.
Its not also a problem to find a good nickname???
Its not also a problem to find a good nickname???
hgklan.plusboard.de
Re: Why POW won't fire guns?
"Herman"
He asked a question and you are talking about nicknames? Srsly!
There is absolutely NO NEED for an "answer" like this *facepalm*
And know the forum and its posts -> win.
@ 8749236
Any other custom codes added to your map?
(Give us more info to address the issue
)

He asked a question and you are talking about nicknames? Srsly!
There is absolutely NO NEED for an "answer" like this *facepalm*
And know the forum and its posts -> win.
@ 8749236
Any other custom codes added to your map?
(Give us more info to address the issue

You’re entering a world of pain!
Re: Why POW won't fire guns?
Yea.. thats true.... and the point is? 

You’re entering a world of pain!
Re: Why POW won't fire guns?
Herrmann is the uber troll known all over the community, spamming forums and gameservers down till kingdom come with his endless loop of brain-dead bullshit. The problem is... he seems to be serious with all that... so no ill-will... just stupidity. 
Sorry for the bloody off-topic. Though the topic is useless, too, given the absolutely insufficient amount of detail.

Sorry for the bloody off-topic. Though the topic is useless, too, given the absolutely insufficient amount of detail.
Re: Why POW won't fire guns?
Indeed he "destroyed" a clan yes laux that is you!Jeronimo wrote:Herrmann is the uber troll known all over the community, spamming forums and gameservers down till kingdom come with his endless loop of brain-dead bullshit. The problem is... he seems to be serious with all that... so no ill-will... just stupidity.
Sorry for the bloody off-topic. Though the topic is useless, too, given the absolutely insufficient amount of detail.


Re: Why POW won't fire guns?
The guy with a phone number as his username gave insufficient data regarding his issue.
He needs to provide further detail or he will not have any help.
He needs to provide further detail or he will not have any help.
(Forum Thread|Download) Swaffy'sMod v0.34 | Download link to come Soon™
- Dennis|8749236
- Posts: 239
- Joined: Sun Nov 29, 2009 6:02 am
- Location: Earth
- Contact:
Re: Why POW won't fire guns?
hmm... my id is not a phone number, just a random number... and i used it for 5 years...
========================================================
i didn't add any code to the map, but i do edit some code in the objects.rfa
Weapons.con
AI/Objects.con
AI/Weapons.con
I have tried to change "weaponTemplate.indirect 1" from 1 to 0, but it still not working...
and i edit the max range, also not working..
also i have saw something weird:
the bot do use POW's main gun to aim the target, but it never move the gun upward, it always stay at angle 0..
en.... last thing, i have edit the POW's max gun angle from 10 to 40
========================================================
i didn't add any code to the map, but i do edit some code in the objects.rfa
Weapons.con
Code: Select all
rem *** PrinceOW_CannonPipe ***
ObjectTemplate.create FireArms PrinceOW_CannonPipes4
ObjectTemplate.loadSoundScript ../Common/Sounds/fire.ssc
ObjectTemplate.geometry PrinceOW_BigGun_m1
ObjectTemplate.aiTemplate PrinceOWGunAI
rem -------------------------------------
rem ObjectTemplate.visibleBarrelTemplate e_MuzzHeavy
ObjectTemplate.addTemplate e_MuzzDefGun
ObjectTemplate.setPosition 3.344/0/16
ObjectTemplate.setRotation -179.999/0/0
ObjectTemplate.addTemplate e_MuzzDefGun
ObjectTemplate.setPosition -3.344/0/16
ObjectTemplate.setRotation -179.999/0/0
ObjectTemplate.addTemplate e_MuzzDefGun
ObjectTemplate.setPosition 1.124/0/16
ObjectTemplate.setRotation -179.999/0/0
ObjectTemplate.addTemplate e_MuzzDefGun
ObjectTemplate.setPosition -1.124/0/16
ObjectTemplate.setRotation -179.999/0/0
rem -------------------------------------
ObjectTemplate.projectileTemplate POWProjectile
ObjectTemplate.projectilePosition 0/0/16
ObjectTemplate.magSize 280
ObjectTemplate.numOfMag -1
ObjectTemplate.velocity 201
ObjectTemplate.reloadtime 30
ObjectTemplate.roundOfFire 0.125
ObjectTemplate.setMinDev 2
ObjectTemplate.addFireArmsPosition -3.344/0/0 0/0/0
ObjectTemplate.addFireArmsPosition 3.344/0/0 0/0/0
ObjectTemplate.addFireArmsPosition 1.124/0/0 0/0/0
ObjectTemplate.addFireArmsPosition -1.124/0/0 0/0/0
rem *** PrinceOW_CannonPipe ***
ObjectTemplate.create FireArms PrinceOW_CannonPipes2
ObjectTemplate.loadSoundScript ../Common/Sounds/fire.ssc
ObjectTemplate.geometry PrinceOW_SmlGun_m1
rem ObjectTemplate.aiTemplate PrinceOWGunAI
rem -------------------------------------
ObjectTemplate.addTemplate e_MuzzDefGun
ObjectTemplate.setPosition 1.12/0/16
ObjectTemplate.setRotation -179.999/0/0
ObjectTemplate.addTemplate e_MuzzDefGun
ObjectTemplate.setPosition -1.12/0/16
ObjectTemplate.setRotation -179.999/0/0
rem -------------------------------------
ObjectTemplate.projectileTemplate POWProjectile
ObjectTemplate.projectilePosition 0/0/16
ObjectTemplate.magSize 140
ObjectTemplate.numOfMag 999
ObjectTemplate.velocity 201
ObjectTemplate.reloadtime 30
ObjectTemplate.roundOfFire 0.125
ObjectTemplate.setMinDev 2
ObjectTemplate.addFireArmsPosition 1.12/0/0 0/0/0
ObjectTemplate.addFireArmsPosition -1.12/0/0 0/0/0
rem *** POWProjectile ***
ObjectTemplate.create Projectile POWProjectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.loadSoundScript ../../Common/Sounds/ProjectileArtillery.ssc
ObjectTemplate.geometry projectile_m1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.gravityModifier 2.5
ObjectTemplate.timeToLive CRD_NONE/10/0/0
ObjectTemplate.damageType 1
ObjectTemplate.material 254
ObjectTemplate.material2 242
ObjectTemplate.radius 20
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.addTemplate e_PanzShootTrail
rem *** AA_POW_GunBarrel ***
ObjectTemplate.create FireArms AA_POW_GunBarrel2
ObjectTemplate.loadSoundScript ../Common/Sounds/aafire.ssc
ObjectTemplate.aiTemplate PrinceOWAAGunAI
rem -------------------------------------
ObjectTemplate.addTemplate e_MuzzAAGunB
ObjectTemplate.setPosition -1.08/0/0
ObjectTemplate.addTemplate e_MuzzAAGunB
ObjectTemplate.setPosition 1.08/0/0
rem ObjectTemplate.visibleBarrelTemplate e_MuzzAAGunB
rem -------------------------------------
ObjectTemplate.projectileTemplate AA_POW_Projectile
ObjectTemplate.projectilePosition 0/0/1
ObjectTemplate.magSize -1
ObjectTemplate.numOfMag 999
ObjectTemplate.velocity 300
ObjectTemplate.reloadtime 2
ObjectTemplate.roundOfFire 3
ObjectTemplate.setMinDev 1
ObjectTemplate.addFireArmsPosition -1.08/0/0
ObjectTemplate.addFireArmsPosition 1.08/0/0
rem *** AA_POW_Projectile ***
ObjectTemplate.create Projectile AA_POW_Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.loadSoundScript ../../Common/Sounds/BigProjectile.ssc
ObjectTemplate.geometry tracklight_M1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.timeToLive CRD_UNIFORM/0.8/1.4/0
ObjectTemplate.endEffectTemplate e_FlakBig
ObjectTemplate.gravityModifier 0
ObjectTemplate.damageType 1
ObjectTemplate.material 228
ObjectTemplate.material2 199
ObjectTemplate.radius 15
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.explodeNearEnemyDistance 10
AI/Objects.con
Code: Select all
rem *** Plugins ***
aiTemplatePlugIn.create Armament PrinceOWArms
aiTemplatePlugIn.create Unit PrinceOWUnit
aiTemplatePlugIn.equipmentType 2
aiTemplatePlugIn.setStrategicStrength 0 15
aiTemplatePlugIn.setStrategicStrength 1 12
aiTemplatePlugIn.create Mobile PrinceOWMobile
aiTemplatePlugIn.vehicleNumber 2
aiTemplatePlugIn.maxSpeed 20.0
aiTemplatePlugIn.turnRadius 75.0
aiTemplatePlugIn.coverSearchRadius 50.0
aiTemplatePlugIn.avoidCollisionLookAhead 15.0
aiTemplatePlugIn.create Physical PrinceOWPhysical
aiTemplatePlugIn.setStrType NavalArmour
aiTemplatePlugIn.create ControlInfo PrinceOWControlInfo
aiTemplatePlugIn.driveTurnControl PIYaw
aiTemplatePlugIn.driveThrottleControl PIThrottle
aiTemplatePlugIn.aimHorizontalControl PIMouseLookX
aiTemplatePlugIn.aimVerticalControl PIMouseLookY
aiTemplatePlugIn.lookHorizontalControl PIMouseLookX
aiTemplatePlugIn.lookVerticalControl PIMouseLookY
aiTemplatePlugIn.throttleSensitivity -1.0
aiTemplatePlugIn.pitchSensitivity -0.21817
aiTemplatePlugIn.rollSensitivity -0.21817
aiTemplatePlugIn.yawSensitivity -2.5
aiTemplatePlugIn.lookVerticalSensitivity 0.21817
aiTemplatePlugIn.lookHorizontalSensitivity -0.21817
aiTemplatePlugIn.throttleLookAhead 1.0
aiTemplatePlugIn.pitchLookAhead 1.0
aiTemplatePlugIn.rollLookAhead 1.0
aiTemplatePlugIn.yawLookAhead 1.0
aiTemplatePlugIn.lookVerticalLookAhead 1.0
aiTemplatePlugIn.lookHorizontalLookAhead 1.0
aiTemplatePlugIn.throttleScale 1.0
rem *** Angle in radians ***
aiTemplatePlugIn.pitchScale 5.0
aiTemplatePlugIn.rollScale 5.0
aiTemplatePlugIn.yawScale 0.0020
aiTemplatePlugIn.lookVerticalScale 1.0
aiTemplatePlugIn.lookHorizontalScale 1.0
aiTemplatePlugIn.setCameraRelativeMinRotationDeg -130/-40/0
aiTemplatePlugIn.setCameraRelativeMaxRotationDeg 130/0/0
rem *** AITemplate ***
aiTemplate.create PrinceOWAI
aiTemplate.addType ITMobile
aiTemplate.addType ITNaval
aiTemplate.addType ITUnit
aiTemplate.addType ITObstructedView
aiTemplate.degeneration 50
aiTemplate.allowedTimeDiff 4
aiTemplate.basicTemp 50
aiTemplate.commonKnowledge 0
aiTemplate.addPlugIn PrinceOWUnit
aiTemplate.addPlugIn PrinceOWPhysical
aiTemplate.addPlugIn PrinceOWControlInfo
aiTemplate.addPlugIn PrinceOWMobile
aiTemplate.addPlugIn PrinceOWArms
rem *** Rear gun
rem ******************************************************************************************
rem ******************************************************************************************
rem *** Plugins ***
aiTemplatePlugIn.create Armament PrinceOWRearArms
aiTemplatePlugIn.create Unit PrinceOWRearUnit
aiTemplatePlugIn.equipmentType 9
aiTemplatePlugIn.setStrategicStrength 0 13
aiTemplatePlugIn.setStrategicStrength 1 10
aiTemplatePlugIn.setSelectKey PIMenuSelect2
aiTemplatePlugIn.create ControlInfo PrinceOWRearCtrl
aiTemplatePlugIn.driveTurnControl PIYaw
aiTemplatePlugIn.driveThrottleControl PIThrottle
aiTemplatePlugIn.aimHorizontalControl PIMouseLookX
aiTemplatePlugIn.aimVerticalControl PIMouseLookY
aiTemplatePlugIn.lookHorizontalControl PIMouseLookX
aiTemplatePlugIn.lookVerticalControl PIMouseLookY
aiTemplatePlugIn.throttleSensitivity -1.0
rem aiTemplatePlugIn.pitchSensitivity 0.021817
rem aiTemplatePlugIn.rollSensitivity -0.021817
aiTemplatePlugIn.pitchSensitivity -0.21817
aiTemplatePlugIn.rollSensitivity -0.21817
aiTemplatePlugIn.yawSensitivity -2.5
rem aiTemplatePlugIn.lookVerticalSensitivity 0.021817
rem aiTemplatePlugIn.lookHorizontalSensitivity -0.021817
aiTemplatePlugIn.lookVerticalSensitivity 0.21817
aiTemplatePlugIn.lookHorizontalSensitivity -0.21817
aiTemplatePlugIn.throttleLookAhead 1.0
aiTemplatePlugIn.pitchLookAhead 1.0
aiTemplatePlugIn.rollLookAhead 1.0
aiTemplatePlugIn.yawLookAhead 1.0
aiTemplatePlugIn.lookVerticalLookAhead 1.0
aiTemplatePlugIn.lookHorizontalLookAhead 1.0
aiTemplatePlugIn.throttleScale 1.0
rem *** Angle in radians ***
aiTemplatePlugIn.pitchScale 5.0
aiTemplatePlugIn.rollScale 5.0
aiTemplatePlugIn.yawScale 0.0020
aiTemplatePlugIn.lookVerticalScale 1.0
aiTemplatePlugIn.lookHorizontalScale 1.0
aiTemplatePlugIn.setCameraRelativeMinRotationDeg -130/-40/0
aiTemplatePlugIn.setCameraRelativeMaxRotationDeg 130/0/0
rem *** AITemplate ***
aiTemplate.create PrinceOWRearAI
aiTemplate.addType ITUnit
aiTemplate.addType ITNaval
aiTemplate.addType ITObstructedView
aiTemplate.degeneration 50
aiTemplate.allowedTimeDiff 4
aiTemplate.basicTemp 50
aiTemplate.commonKnowledge 0
aiTemplate.secondary 1
aiTemplate.addPlugIn PrinceOWRearArms
aiTemplate.addPlugIn PrinceOWRearUnit
aiTemplate.addPlugIn PrinceOWRearCtrl
AI/Weapons.con
Code: Select all
rem *** Add gun ***
weaponTemplate.create PrinceOWGunAI
weaponTemplate.burst 0
weaponTemplate.indirect 0
weaponTemplate.minRange 0.0
weaponTemplate.maxRange 1500.0
rem weaponTemplate.useAimerOnly 1
weaponTemplate.weaponActivate PINone
weaponTemplate.weaponFire PIFire
weaponTemplate.setStrength Infantery 7.0
weaponTemplate.setStrength LightArmour 9.0
weaponTemplate.setStrength HeavyArmour 11.0
weaponTemplate.setStrength NavalArmour 13.0
weaponTemplate.setStrength Submarine 0.0
weaponTemplate.setStrength Air 1.0
rem *** Add gun ***
weaponTemplate.create PrinceOWAAGunAI
weaponTemplate.burst 0
weaponTemplate.indirect 1
weaponTemplate.minRange 0.0
weaponTemplate.maxRange 500.0
weaponTemplate.weaponActivate PINone
weaponTemplate.weaponFire PIFire
weaponTemplate.setStrength Infantry 6.0
weaponTemplate.setStrength LightArmour 4.0
weaponTemplate.setStrength HeavyArmour 4.0
weaponTemplate.setStrength NavalArmour 0.0
weaponTemplate.setStrength Submarine 0.0
weaponTemplate.setStrength Air 7.0
and i edit the max range, also not working..
also i have saw something weird:
the bot do use POW's main gun to aim the target, but it never move the gun upward, it always stay at angle 0..
en.... last thing, i have edit the POW's max gun angle from 10 to 40
What is the meaning of Life?? (Don't think about it!)