But someday it would be nice to have a cool looking nightmap like yours.
I'm working on a map for EoD once in a while, thats based on the last 3rd of the "Full Metal Jacket" movie, starting with the Temple, ending up in that sniper ambush, but I'm just at 3o% with the modelling (will contain 85% costum content based on the movie) and I won't find the time to get it finished soon.
Anyways. since this will be a large map with cool setup and urban terrain, I'd pretty much like to see it as a nightmap too, and any advice doing that lightmappin thing would be appreciated.
I guess I know, or will figure out how to get all the stuff into 3DsMax but then theres no idea of what to do then.
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I also wanted to ask you 3 more things:
1. I've seen the Dalian Plant port video. How come the power plant towers look like they got messed up smoothing groups? Is that an import/export issue?
2. I've seen the animated seagulls. Do they really work ingame? And if so, does that mean, we can probably have pig bots or cowbots (or should I say botcows and botpigs?). I mean, will new skeletons for new lifeforms work in BF42? I know some other game engines get pretty pi**ed when adding those.
3. Wouldnt it probably be possible to ad something similar to the BF2 navmeshes to BF42. I don't know much about coding and MAT IDs, but could we probably add a material and tell the bots to only walk on that, so that we can do a navmesh in 3DsMax with lets say Mat ID 4711 or something, and force the bots to use it, to make them use houses a bit more precise than they do now?
Oh wait...I guess i just had an idea...somewhere between Ai pathmapping an navmeshes...
one more thing, since you seem to be the codemaster (regarding the AP mines). We got that Objective Map in EoD (Run through the jungle) where the US have to blow up 4 AA batteries. Once done the game is won and the NVA tickets bleed to zero.
We got 4 costum coded AA guns for that.
Would it probably be possible to add that code to vehicles, to create an objective map where one team has to protect a convoy? Thats no "how to" question, just interested if it would be possible. Would be a nice stressy map for the protecting team...always switch between defence and repair at moving Vehicles.
