asking for tutorials

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mlmbug
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Joined: Fri May 20, 2011 12:29 pm

asking for tutorials

Post by mlmbug »

my bf1942 seems to have a problem with me modding it. Every time i try to make a new mod to mod origional objects in bf1942 the origional game seems to load over any changes i've attemted to make.
my usual way of modding a battlefield game is to copy the origional mod then edit stuff after changing the mod name and load path in the init.con, this works in every other bf game so i'm wondering is there a way of not loading the origional game files.
Strangley i can still mod the bf1942 origional game.

the other thing i want to know is if there are any tutorials on making kits from scratch?
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Swaffy
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Location: Cibolo, Texas

Re: asking for tutorials

Post by Swaffy »

To your first issue: Make sure your maps have the setMapID on your mod's name. Like this, for my Swaffy'sMod mod:

Original:
game.setMapId "bf1942"

New:
game.setMapId "Swaffy'sMod"

Find the line in the folder [bf1942/Levels/MAP_NAME/Menu/Init.con].

I believe there is a tutorial on new weapon kits if you click on the "Basic Tutorials" link on the top-right corner of this website.
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mlmbug
Posts: 7
Joined: Fri May 20, 2011 12:29 pm

Re: asking for tutorials

Post by mlmbug »

about the tutorial, i can't find anything refuring to making kits from scratch on the tutorials page, though i found i can do map mods and also found i already know how to make kits that way. just checked the post and found the other suggestion works for me, thanks for answering.
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Swaffy
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Location: Cibolo, Texas

Re: asking for tutorials

Post by Swaffy »

Alright. This is how you make a new kit that is mod-based instead of map-based.

1 - Open up "Objects.rfa" in the Archives folder.

2 - find Objects/Items/
and choose a weapon kit that you'd like to use to create your new kit.

3 - Create a new folder for your weapon kit to place your new ".con" file in, then place your file there.

4 - Open the ".con" file, rename the weapon kit to your new kit name. You can change the weapon in the kit by messing with the "addTemplate WeaponName" lines.




I don't know if that is what you're looking for.
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mlmbug
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Joined: Fri May 20, 2011 12:29 pm

Re: asking for tutorials

Post by mlmbug »

as i said before I already know how to make new kits i just thought it would help anyone who didn't to have somthing stickyed or in the tutorials section
Stogie83
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Joined: Sun Jun 12, 2011 5:53 pm

Re: asking for tutorials

Post by Stogie83 »

mlmbug wrote:my bf1942 seems to have a problem with me modding it. Every time i try to make a new mod to mod origional objects in bf1942 the origional game seems to load over any changes i've attemted to make.
Greetings, i have the same problem, pack the modded objects folder with WinRFA, start my mod and i still have the original weapons/kits.
This is my Init.con

game.CustomGameName BF39-45
game.addmodPath Mods/BF39-45/
game.addModPath Mods/XPack1/
game.addModPath Mods/XPack2/
game.addModPath Mods/Bf1942/

game.setCustomGameVersion0.1
game.setCustomGameUrl "http://www.myMod.com"
game.setCustomGameInfo "My Mod's Description"

Anyone can help plz ?
mlmbug
Posts: 7
Joined: Fri May 20, 2011 12:29 pm

Re: asking for tutorials

Post by mlmbug »

Stogie83 wrote:
mlmbug wrote:my bf1942 seems to have a problem with me modding it. Every time i try to make a new mod to mod origional objects in bf1942 the origional game seems to load over any changes i've attemted to make.
Greetings, i have the same problem, pack the modded objects folder with WinRFA, start my mod and i still have the original weapons/kits.
This is my Init.con

game.CustomGameName BF39-45
game.addmodPath Mods/BF39-45/
game.addModPath Mods/XPack1/
game.addModPath Mods/XPack2/
game.addModPath Mods/Bf1942/

game.setCustomGameVersion0.1
game.setCustomGameUrl "http://www.myMod.com"
game.setCustomGameInfo "My Mod's Description"

Anyone can help plz ?

read the WHOLE topic before you post, that was already answered (second post).
Stogie83
Posts: 5
Joined: Sun Jun 12, 2011 5:53 pm

Re: asking for tutorials

Post by Stogie83 »

Since i just wanted to use the original maps (i just modded weapons and kits in the objects.rfa), it doesn`t make sense for me. So, if i want to play my mod with the original BF42 Maps, i have to edit the set MapId in every map ?
mlmbug
Posts: 7
Joined: Fri May 20, 2011 12:29 pm

Re: asking for tutorials

Post by mlmbug »

Yep
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Swaffy
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Location: Cibolo, Texas

Re: asking for tutorials

Post by Swaffy »

Yes. Welcome to the strange world of modding!

Even though Mr. Frustration isn't welcome in the world of modding, it still likes to take over the mind of modders.
I'm a victim myself. I've almost punched holes in my walls from frustration. Actually, I threw my phone at my walls many times.
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