Aberdeen main cap to uncap ??

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X=X=X=X=X=X=X=X
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Aberdeen main cap to uncap ??

Post by X=X=X=X=X=X=X=X »

On a totally unmodded vanilla version of Battlefield 1942 1.61b

- how does one change axis and allies main bases on Aberdeen into uncapturable main bases ?

( they are capturable by default )
Last edited by X=X=X=X=X=X=X=X on Sun Aug 28, 2011 4:55 am, edited 2 times in total.
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Apache Thunder
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Re: Aberdeen main uncap to cap ??

Post by Apache Thunder »

You can do this by adding this line to the control point(s) in question:

Code: Select all

ObjectTemplate.unableToChangeTeam 1
It should be server-side compatible as well.
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X=X=X=X=X=X=X=X
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Re: Aberdeen main uncap to cap ??

Post by X=X=X=X=X=X=X=X »

thanks for the reply, but which archive should i add this line to ?

Aberdeen.rfa

or

aberdeen_003.rfa

or both ? or another archive ?

and which path ?

conquest -> controlpointtemplates ?
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Swaffy
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Re: Aberdeen main uncap to cap ??

Post by Swaffy »

Add it to the template in ControlPointTemplates.
The RFA file is Aberdeen_003 if it has the ControlPointTemplates file in it.
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Apache Thunder
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Re: Aberdeen main uncap to cap ??

Post by Apache Thunder »

Always modify the _001 and so on patch RFAs since those override anything in the original map RFA. ;)
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Re: Aberdeen main uncap to cap ??

Post by X=X=X=X=X=X=X=X »

ok .... thx for the clarification on that

i have now spent 8+ hours investigating this subject, experimenting with settings and reading tonnes of old posts about this ....

i have made the mains on aberdeen uncaps...

- but the white flag icon still comes up when moving close to the flag, and the flag icon on the minimap still has no slash through it

as far as i have understood from reading many of the old posts ... it isn't possible to get the above to change ... is that correct ?

my current code :

Code: Select all

ObjectTemplate.radius 0
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 1
ObjectTemplate.objectSpawnerId 1
ObjectTemplate.areaValue 0
ObjectTemplate.timeToGetControl 9999
ObjectTemplate.timeToLoseControl 9999
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/8.2/0
ObjectTemplate.setTeamGeometry 1 flagge_m1
ObjectTemplate.setTeamGeometry 2 flaguk_m1
freddy
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Re: Aberdeen main uncap to cap ??

Post by freddy »

X=X=X=X=X=X=X=X wrote:o
- but the white flag icon still comes up when moving close to the flag, and the flag icon on the minimap still has no slash through it
i dont think thats possible if your ssm modding.

i would look at the code from a uncappable mainbase flag (from witch ever map that has one)

also you could change this to 0 (off)

Code: Select all

ObjectTemplate.loseControlWhenEnemyClose 1
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