{SOLVED}SOS thread

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fo0k
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Re: {SOLVED}SOS thread

Post by fo0k »

Heheh, yeah looks like we came to the same conclusions swaf :)
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Swaffy
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Re: {SOLVED}SOS thread

Post by Swaffy »

By the way, GoodDayToDie, your jbody3 has too much polygons. Hell ... not even 3DS Max 7 with that BF1942 plugin thing can't load the model.
Last edited by Swaffy on Sat Oct 01, 2011 6:07 pm, edited 1 time in total.
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fo0k
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Re: {SOLVED}SOS thread

Post by fo0k »

You need to goto customise in max swaf and increase the initial heap memory allocation for maxscript.. I use 200mb to cover any huge meshes. Then you can load it up.

It's an original model from the mod in 2003.
GoodDayToDie!!
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Re: {SOLVED}SOS thread

Post by GoodDayToDie!! »

Yeah I guess it's safe to say that I'm a mapper not a modder. Never made my own object before. Wouldn't know where to start. Hell, I don't even make my own breakfast.lol.
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