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ntarchon
Posts: 6 Joined: Sun Oct 02, 2011 7:00 am
Post
by ntarchon » Sun Oct 02, 2011 7:08 am
All greetings
I have made a serverside mod map
It is my version OMAHA
Sense a fashion:
When blue team take all flags
At a red team
Should appear - HoHa
The red command should receive a point respawn
I did by examples from your forum
HoHa appears when a blue team
Takes all flags
But the point respawn isn't present
Prompt how to rectify an error?
its my code:
Code: Select all
ObjectSpawnTemplates.con
ObjectTemplate.setObjectTemplate 2 Ho-ha
ObjectTemplate.setObjectTemplate 1
ObjectTemplate.MinSpawnDelay 120
ObjectTemplate.MaxSpawnDelay 130
ObjectTemplate.SpawnDelayAtStart 100
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
rem *** Removing the spawnpoints from the hatz ***
ObjectTemplate.Active Hatsuzuki
ObjectTemplate.removeTemplate 11
ObjectTemplate.removeTemplate 10
ObjectTemplate.removeTemplate 9
ObjectTemplate.Active HoHaComplex
ObjectTemplate.addTemplate HatsuzukiDriverSoldierSpawn
ObjectTemplate.setPosition 0/75/0
ObjectTemplate.addTemplate HatsuzukiDriverSoldierSpawn
ObjectTemplate.setPosition 0/75/0
ObjectTemplate.addTemplate HatsuzukiSoldierSpawn
ObjectTemplate.setPosition 0/85/0
ObjectTemplate.addTemplate HatsuzukiSoldierSpawn
ObjectTemplate.setPosition 0/85/0
ObjectTemplate.Active HoHaEngine
ObjectTemplate.setAcceleration 0/0/0
rem *** Hatsuzuki Driver ***
spawnPointManager.group 70
spawnPointManager.groupTeam 1
spawnPointManager.EnableToChangeTeam 0
rem *** Hatsuzuki ***
spawnPointManager.group 71
spawnPointManager.groupTeam 1
spawnPointManager.EnableToChangeTeam 0
rem EndOfFile
plz say what im do wrong?
GoodDayToDie!!
Posts: 226 Joined: Mon Dec 13, 2010 7:59 am
Location: Bat Country, California
Contact:
Post
by GoodDayToDie!! » Sun Oct 02, 2011 10:18 am
omg...ahhh.....I almost got this one covered guys...almost..
fo0k
Posts: 1434 Joined: Fri Oct 16, 2009 4:21 pm
Location: UK
Post
by fo0k » Sun Oct 02, 2011 2:28 pm
Welcome to the site, ntarchon
I almost understand your question.. maybe I'm being dumb. Could you try to explain in simple terms what you want to happen again please?
GoodDayToDie!! wrote: omg...ahhh.....I almost got this one covered guys...almost..
did you mean to post in this thread? heheh.. seems a bit random sir.
freddy
Posts: 1267 Joined: Sun Oct 18, 2009 4:58 pm
Post
by freddy » Sun Oct 02, 2011 4:18 pm
have you spawned the Hatsuzuki? it must be in the map somewhere or the spawns wont show up.
ntarchon
Posts: 6 Joined: Sun Oct 02, 2011 7:00 am
Post
by ntarchon » Sun Oct 02, 2011 7:17 pm
fo0k wrote: Welcome to the site, ntarchon
I almost understand your question.. maybe I'm being dumb. Could you try to explain in simple terms what you want to happen again please?
thx =)
im need create spawnpoint for red team.
but spanwpoint must be attach to HoHa or another
i get spawnpoint from Hatsuzuki
& attach it to HoHa
freddy wrote: have you spawned the Hatsuzuki? it must be in the map somewhere or the spawns wont show up.
no
on map not spawned Hatsuzuki
but its in ObjectSpawnTemplates
its full code Templates:
Code: Select all
ObjectTemplate.create ObjectSpawner lighttankspawner
ObjectTemplate.setObjectTemplate 2 sherman
ObjectTemplate.setObjectTemplate 1 panzeriv
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 80
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.create ObjectSpawner heavytankspawner
ObjectTemplate.setObjectTemplate 2 m10
ObjectTemplate.setObjectTemplate 1 Tiger
ObjectTemplate.MinSpawnDelay 70
ObjectTemplate.MaxSpawnDelay 110
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.create ObjectSpawner APCSpawner
ObjectTemplate.setObjectTemplate 2 sherman
ObjectTemplate.setObjectTemplate 1 Hanomag
ObjectTemplate.MinSpawnDelay 35
ObjectTemplate.MaxSpawnDelay 55
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.create ObjectSpawner willyspawner
ObjectTemplate.setObjectTemplate 2 Ho-ha
ObjectTemplate.setObjectTemplate 1
ObjectTemplate.MinSpawnDelay 120
ObjectTemplate.MaxSpawnDelay 130
ObjectTemplate.SpawnDelayAtStart 100
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.create ObjectSpawner ScoutCarSpawner
ObjectTemplate.setObjectTemplate 2 Willy
ObjectTemplate.setObjectTemplate 1 Kubelwagen
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 30
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.create ObjectSpawner AAGunSpawner
ObjectTemplate.setObjectTemplate 2 AA_allies
ObjectTemplate.setObjectTemplate 1 flak38
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 80
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.create ObjectSpawner FighterSpawner
ObjectTemplate.setObjectTemplate 2 mustang
ObjectTemplate.setObjectTemplate 1 bf109
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 80
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.create ObjectSpawner DiveBomberSpawner
ObjectTemplate.setObjectTemplate 1 M10
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 80
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.create ObjectSpawner HeavyBomberSpawner
ObjectTemplate.setObjectTemplate 2 Tiger
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 80
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.create ObjectSpawner MachinegunSpawner
ObjectTemplate.setObjectTemplate 2 Stationary_browning
ObjectTemplate.setObjectTemplate 1 Stationary_mg42
ObjectTemplate.MinSpawnDelay 35
ObjectTemplate.MaxSpawnDelay 55
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.create ObjectSpawner ArtillerySpawner
ObjectTemplate.setObjectTemplate 2 Priest
ObjectTemplate.setObjectTemplate 1 Wespe
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 80
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.create ObjectSpawner DestroyerSpawner
ObjectTemplate.setObjectTemplate 2 PrinceOW
ObjectTemplate.setObjectTemplate 1 hatsuzuki
ObjectTemplate.SpawnDelay 40
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 200
ObjectTemplate.teamOnVehicle 1
ObjectTemplate.create ObjectSpawner lcvpSpawner
ObjectTemplate.setObjectTemplate 2 Enterprise
ObjectTemplate.SpawnDelay 20
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.teamOnVehicle 1
ObjectTemplate.create ObjectSpawner DefgunSpawner
ObjectTemplate.setObjectTemplate 2 Defgun
ObjectTemplate.setObjectTemplate 1 Defgun
ObjectTemplate.MinSpawnDelay 240
ObjectTemplate.MaxSpawnDelay 240
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.Active PrinceOW_Engine
ObjectTemplate.SetAcceleration 0/0/0
rem ***ADDED -HM82***
rem KILLS BASE CAMPERS
rem *** Kills blue guys ***
ObjectTemplate.Active M3A1VehicleSupplyDepot
ObjectTemplate.radius 26
ObjectTemplate.team 2
ObjectTemplate.setHealth -1 -5 0
ObjectTemplate.addVehicleType M10 -1 -5 0
ObjectTemplate.addVehicleType sherman -1 -5 0
ObjectTemplate.workOnVehicles 1
ObjectTemplate.workOnSoldiers 0
rem *** Removing the spawnpoints from the hatz ***
ObjectTemplate.Active Hatsuzuki
ObjectTemplate.removeTemplate 11
ObjectTemplate.removeTemplate 10
ObjectTemplate.removeTemplate 9
ObjectTemplate.Active HoHaComplex
ObjectTemplate.addTemplate HatsuzukiDriverSoldierSpawn
ObjectTemplate.setPosition 0/75/0
ObjectTemplate.addTemplate HatsuzukiDriverSoldierSpawn
ObjectTemplate.setPosition 0/75/0
ObjectTemplate.addTemplate HatsuzukiSoldierSpawn
ObjectTemplate.setPosition 0/85/0
ObjectTemplate.addTemplate HatsuzukiSoldierSpawn
ObjectTemplate.setPosition 0/85/0
ObjectTemplate.Active HoHaEngine
ObjectTemplate.setAcceleration 0/0/0
rem *** Hatsuzuki Driver ***
spawnPointManager.group 70
spawnPointManager.groupTeam 1
spawnPointManager.EnableToChangeTeam 0
rem *** Hatsuzuki ***
spawnPointManager.group 71
spawnPointManager.groupTeam 1
spawnPointManager.EnableToChangeTeam 0
rem EndOfFile
its full code ObjSpwn:
Code: Select all
rem removed for precache: if v_arg1 == host
rem ----- Host
rem ----------------------------------------------------------------------------
rem ****************************************
rem **** the_beach *****
rem ****************************************
Object.create DestroyerSpawner
Object.absolutePosition 975.61/16.86/800.23
Object.rotation 90.0/0/0.0442505
Object.setTeam 2
Object.create lighttankspawner
Object.absolutePosition 856.35/17.74/941.72
Object.rotation 180/0/0
Object.setOSId 1
Object.create heavytankspawner
Object.absolutePosition 862.09/17.80/941.72
Object.rotation 180/0/0
Object.setOSId 1
Object.create ScoutCarSpawner
Object.absolutePosition 899.257/19.9825/992.181
Object.rotation 96.0913/1.05751/-3.26483
Object.setOSId 1
Object.create ArtillerySpawner
Object.absolutePosition 1047.88/19.80/1043.12
Object.rotation -90.0/0/0
Object.setOSId 1
rem **************************************
rem **** the_wall *****
rem *************************************
rem Object.create AAGunSpawner
rem Object.absolutePosition 978.986/43.7667/1163.88
rem Object.rotation 0/0/1.52588e-005
rem Object.setOSId 3
Object.create MachinegunSpawner
Object.absolutePosition 955.407/46.4482/1142.3
Object.rotation 179.64/0/0.0685425
Object.setOSId 3
Object.create MachinegunSpawner
Object.absolutePosition 1013.44/46.4382/1142.47
Object.rotation 179.64/0/0.0685425
Object.setOSId 3
Object.create lighttankspawner
Object.absolutePosition 944.43/46.18/1188.31
Object.rotation 180/0/0
Object.setOSId 3
Object.create MachinegunSpawner
Object.absolutePosition 926.862/34.4416/1102.15
Object.rotation -180/0/1.52588e-005
Object.setOSId 3
Object.create MachinegunSpawner
Object.absolutePosition 1026.06/35.6469/1109.21
Object.rotation -154.08/0/1.52588e-005
Object.setOSId 3
Object.create DiveBomberSpawner
Object.absolutePosition 820.88/18.40/942.52
Object.rotation 90.0/0/0
Object.setOSId 3
Object.create DiveBomberSpawner
Object.absolutePosition 820.88/18.40/949.80
Object.rotation 90.0/0/0
Object.setOSId 3
Object.create HeavyBomberSpawner
Object.absolutePosition 974.06/62.81/1326.03
Object.rotation 90.0/0/0
Object.setOSId 3
rem **************************************
rem **** the_CITYENTRY *****
rem *************************************
Object.create MachinegunSpawner
Object.absolutePosition 1056.02/53.038/1240.58
Object.rotation -178.74/0/0.0593567
Object.setOSId 5
Object.create MachinegunSpawner
Object.absolutePosition 1089.57/59.318/1212.82
Object.rotation -139.68/0/1.52588e-005
Object.setOSId 5
Object.create MachinegunSpawner
Object.absolutePosition 1085.43/59.338/1256.69
Object.rotation -116.64/0/0.0279846
Object.setOSId 5
rem **************************************
rem **** axisbase *****
rem *************************************
Object.create heavytankspawner
Object.absolutePosition 1015.56/62.5124/1307.35
Object.rotation -93.6/0/0.0395813
Object.setOSId 5
Object.setTeam 1
Object.create ArtillerySpawner
Object.absolutePosition 961.24/63.10/1294.15
Object.rotation 180.0/0/0
Object.setOSId 5
Object.setTeam 1
Object.create ArtillerySpawner
Object.absolutePosition 966.24/63.10/1294.15
Object.rotation 180.0/0/0
Object.setOSId 5
Object.setTeam 1
Object.create APCspawner
Object.absolutePosition 981.357/62.3024/1306.46
Object.rotation 92.16/0/0.0593567
Object.setOSId 5
Object.setTeam 1
Object.create MachinegunSpawner
Object.absolutePosition 998.553/64.909/1293.43
Object.rotation 0/0/1.52588e-005
Object.setOSId 5
Object.setTeam 1
Object.create DefgunSpawner
Object.absolutePosition 1034.21/61.1805/1257.21
Object.rotation 177.12/-3.83453e-007/1.52588e-005
Object.setOSId 5
Object.setTeam 1
Object.create DefgunSpawner
Object.absolutePosition 955.038/61.1205/1251.24
Object.rotation 175.68/0/1.52588e-005
Object.setOSId 5
Object.setTeam 1
Object.create MachinegunSpawner
Object.absolutePosition 1072.23/66.9804/1379.97
Object.rotation 177.21/0/0.0656281
Object.setOSId 5
Object.setTeam 1
Object.create MachinegunSpawner
Object.absolutePosition 1035.82/62.7123/1357.51
Object.rotation 93.24/0/0.0523529
Object.setOSId 5
Object.setTeam 1
Object.create MachinegunSpawner
Object.absolutePosition 982.16/66.95/1272.39
Object.rotation 180.0/0/0.00
Object.setOSId 5
Object.setTeam 1
Object.create MachinegunSpawner
Object.absolutePosition 999.52/66.95/1272.39
Object.rotation 180.0/0/0.00
Object.setOSId 5
Object.setTeam 1
Object.create ScoutCarSpawner
Object.absolutePosition 981.77/62.47/1314.49
Object.rotation 0.0/0.0/0.0
Object.setOSId 5
Object.setTeam 1
Object.create ScoutCarSpawner
Object.absolutePosition 975.77/62.47/1314.49
Object.rotation 0.0/0.0/0.0
Object.setOSId 5
Object.setTeam 1
Object.create willyspawner
Object.absolutePosition 1000.00/62.50/1423.00
Object.rotation 90.0/0/0
Object.setOSId 5
Object.setTeam 1
spawnPointManager.makeAverageGroupPositions
rem ***ADDED -HM82***
rem KILLS BASE CAMPERS
rem *****************************************
rem *** Kills blue guys ***
rem *****************************************
Object.create M3A1VehicleSupplyDepot
Object.absolutePosition 1048.06/18.88/1042.34
Object.rotation 0/0/0
rem ----------------------------------------------------------------------------
rem removed for precache: endif
freddy
Posts: 1267 Joined: Sun Oct 18, 2009 4:58 pm
Post
by freddy » Sun Oct 02, 2011 11:07 pm
ntarchon wrote:
on map not spawned Hatsuzuki
it need to be spawned or else the soldierspawns wont be created, you can hide it by placing it very high up using the holdobjecttemplate on the spawner.
ntarchon
Posts: 6 Joined: Sun Oct 02, 2011 7:00 am
Post
by ntarchon » Mon Oct 03, 2011 6:37 pm
freddy wrote: ntarchon wrote:
on map not spawned Hatsuzuki
it need to be spawned or else the soldierspawns wont be created, you can hide it by placing it very high up using the holdobjecttemplate on the spawner.
oK!
BIG THX !!!
all work !!
a plase Hatsuzuki at 800 up.
& use holdobject.
rly big thx you !!!