Vanishing object
Re: Vanishing object
Just raise the Flettner spawner a bit. And use holdobject 1 (which should be default for ship attached spawners anyway). Might look off, but it shouldn't bounce (too much). holdObject always causes a bit of "lagging" behind, that's why it only should be used on slow-traveling ships and sucks when being used on fast vehicles.
Re: Vanishing object
Yes I tried that, and it worked. But I still get that wierd vertex errors. It is flickering black lines that radiate out from different things lik base flags and other things. The errors dies out when I get some distanse to the ship I use for the spawn.Senshi wrote:Just raise the Flettner spawner a bit. And use holdobject 1 (which should be default for ship attached spawners anyway). Might look off, but it shouldn't bounce (too much). holdObject always causes a bit of "lagging" behind, that's why it only should be used on slow-traveling ships and sucks when being used on fast vehicles.
I want to live in a created universe. Virtual reality, here I come.
Re: Vanishing object
To day I made a Flying Magic Carpet of a Flettner:P. It's so funny, that I think I hide it somewhere in my map as a "easter egg".
I want it to be impossible to destroy.
It will never respawn.
It will stay where you leave it.
It will float on water.
It can only cary one person.
Both teams can use it.
If possible I want the pilot be able to get shot and die.
Primary fire spots targets for arty.
Secondary fire releases a lot of smoke.
Oh, almost forgot, It also breakdance after you park it hehe.
I used a carpet object from vanilla Bf1942 and added COl and shadow meshes. However, I'm new to 3dsmax 7, and I can't figure out how to add a bottom surface to the object so the carpet texture will be visible from below. As now the carpet is invisible from ground, and it looks corny with a soldier sitting in air:).
Edit: Also planning to implement the wardrobe from The Chronicles of Narnia. And maybe a weightless Flying saucer.
Another question, Is it possible to prolonge the spotting time?
I want it to be impossible to destroy.
It will never respawn.
It will stay where you leave it.
It will float on water.
It can only cary one person.
Both teams can use it.
If possible I want the pilot be able to get shot and die.
Primary fire spots targets for arty.
Secondary fire releases a lot of smoke.
Oh, almost forgot, It also breakdance after you park it hehe.
I used a carpet object from vanilla Bf1942 and added COl and shadow meshes. However, I'm new to 3dsmax 7, and I can't figure out how to add a bottom surface to the object so the carpet texture will be visible from below. As now the carpet is invisible from ground, and it looks corny with a soldier sitting in air:).
Edit: Also planning to implement the wardrobe from The Chronicles of Narnia. And maybe a weightless Flying saucer.
Another question, Is it possible to prolonge the spotting time?
I want to live in a created universe. Virtual reality, here I come.
Re: Vanishing object
Anyone knows what this means?:
Module: Ionetwork
File: engine\Ionetwork\networkmanager.cpp
Line:268
Descriptors can only be assigned to Pco:s or rootobjects.
rootobject=Ju52 object=JU52_MG1_FB
Module: Ionetwork
File: engine\Ionetwork\networkmanager.cpp
Line:268
Descriptors can only be assigned to Pco:s or rootobjects.
rootobject=Ju52 object=JU52_MG1_FB
I want to live in a created universe. Virtual reality, here I come.