Guns, when seen in the 1st person view, look like they're short and fat.
Is there some kind of setting I can change that changes this? I'd like them to not have this ... warp or whatever it's called.
My M1 Garand and some other rifles look like they're as short as an M1 Carbine rifle.
1st Person Guns
1st Person Guns
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Re: 1st Person Guns
FOV related? you could try to change the soldier camera position
- Apache Thunder
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Re: 1st Person Guns
You can change the FOV setting for soldiers. Go to the CommonSoldierData.inc file in the soldiers/common folder of objects.rfa and look for this line:
Change it to something like this:
Higher numbers will mean thinner guns. This will affect only the 1st person view of soldiers. 
Code: Select all
ObjectTemplate.set1pFov 0.47
Code: Select all
ObjectTemplate.set1pFov 0.7




I have cameras in your head!
Re: 1st Person Guns
Thanks, I'll mess around with it and see what I can do.
Yeah, it works:

Yeah, it works:

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Re: 1st Person Guns
Apache Thunder wrote:You can change the FOV setting for soldiers. Go to the CommonSoldierData.inc file in the soldiers/common folder of objects.rfa and look for this line:
Change it to something like this:Code: Select all
ObjectTemplate.set1pFov 0.47
Higher numbers will mean thinner guns. This will affect only the 1st person view of soldiers.Code: Select all
ObjectTemplate.set1pFov 0.7
That fov setting only affects the weapon I suppose?
I want to live in a created universe. Virtual reality, here I come.
Re: 1st Person Guns
Yes, just the weapon.Psycho wrote:That fov setting only affects the weapon I suppose?
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- Apache Thunder
- Posts: 1213
- Joined: Mon Oct 19, 2009 2:48 am
- Location: Levelland Texas, USA
- Contact:
Re: 1st Person Guns
Higher numbers will begin to impact other things you see from 1p view. Not just the weapons. But with small changes things beyond your weapons like buildings/tanks and stuff won't have any noticeable change.



I have cameras in your head!