I have messed with animated textures before. I made a seizure-inducing texture for my Stg 44.
Do the animated textures (".bik" format) allow transparency? I want to make a vehicle texture that fades from visible, to transparent, then fades back to visible.
Animated texture: fades to invisible and back
Animated texture: fades to invisible and back
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- Apache Thunder
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Re: Animated texture: fades to invisible and back
Currently the only way to get alpha working for BIK textures ingame is to use the destblend commands in the RS shader for the material using the BIK texture. You may either try and keep the alpha layer on export to BIK or replace it with black. Either way I think the end effect of the blend commands are the same. 
This may present some issues with larger meshes depending on your fog settings and view distance. But for smaller scale things like perhaps animated displays, it should work just fine. though note that there may be a slight alteration of the color/appearance of the texture as a result of using this mode of transparency.

Code: Select all
transparent true;
blendSrc DestAlpha;
blendDest one;



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