Why the Wasserfall Launcher can't fire WasserfallRocket???

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GoodDayToDie!!
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Re: Why the Wasserfall Launcher can't fire WasserfallRocket?

Post by GoodDayToDie!! »

I'm still not quite sure what you mean Swaffy:/

Here is one of the many Wasserfall ".rs" 's:

subshader "Wasserfall_Bunker_M1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/bunksm_JC";
}

subshader "Wasserfall_Bunker_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/bunkf_JC";
}

subshader "Wasserfall_Bunker_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/bunkyt_b";
}

subshader "Wasserfall_Bunker_M1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/V2_wasserfall_Launch";
}

subshader "Wasserfall_Bunker_M1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.5 0.5 0.5;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 12.5;
twosided true;
texture "texture/black_o";
}

How do I determine if the JC is the right path? And if it is, would I in turn need to add a JC to the end of the other lines?

cheers
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Swaffy
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Location: Cibolo, Texas

Re: Why the Wasserfall Launcher can't fire WasserfallRocket?

Post by Swaffy »

The "JC" you saw in the file path is part of the file's name. So "bunksm_JC" and "bunkf_JC" are the names of the files. The "/" represents changes in the directory. So "texture/bunksm_JC" means that the file "bunksm_JC" is in the folder named "texture".

Basically, you look at where the actual file is and make sure it corresponds to the file path.

- 3D models (In StandardMesh.rfa) have an ".rs" file that includes file paths that point to the Texture.
- Geometry.con has code that creates a StandardMesh object with a file path (ObjectTemplate.file FILEPATH) that points to the name of the 3D model.
- Then the Objects.con has code that adds a geometry to an object that has the same name of the StandardMesh.

I was just saying, earlier, that I have had file path issues, perhaps you can check to see if there are any errors.

Also, does the Wasserfall even fire? What happens if you try to enter the PCO?
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GoodDayToDie!!
Posts: 226
Joined: Mon Dec 13, 2010 7:59 am
Location: Bat Country, California
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Re: Why the Wasserfall Launcher can't fire WasserfallRocket?

Post by GoodDayToDie!! »

I can't load the map with the code in the objecttemplate.con file....Otherwise, i just get the bunker, no missile....this still makes very little sense to me...:/
Do I need to add a JC after ever paragraph?....

The missile and bunker are different objects....missile(Wasserfall) is an object spawn, wasserfall bunker is a static....I think...:/
What's a PCO?
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Swaffy
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Location: Cibolo, Texas

Re: Why the Wasserfall Launcher can't fire WasserfallRocket?

Post by Swaffy »

The last idea I have for you to try, without me looking at the files myself, is to begin comparing your Wasserfall files with the original Secret Weapon's Wasserfall files.

If you find something that's different, see if that's the problem.

Is this being done map-side, or are you putting it in the mod itself?
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GoodDayToDie!!
Posts: 226
Joined: Mon Dec 13, 2010 7:59 am
Location: Bat Country, California
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Re: Why the Wasserfall Launcher can't fire WasserfallRocket?

Post by GoodDayToDie!! »

Okay, I will try that when I return home from work ( yes I work Saturdays:/).

I'm doing everything map side....

*EDIT*
Since the wasserfall was not a custom object in the SW expansion pack, I do not see anything to refer to? There is no "Objects" folder like I have to add to all my maps when I add something custom....
Perhaps if there is a map out there somebody made custom that features the wasserfall I can look at that map's contents to get a better understanding...
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