Hehe, never thought about the lightmaps.
I use (good old trusty) paintshop pro v7.04. It works with the current nvdxt tools. When I open a dds file it always prompts me 'do you want to display mimaps' to which I always decline.. No need. Likewise when saving a dds I will always leave it to 'automatically generate mipmaps'.
But if you elect to display mipmaps' you can edit each one. I have also tried changing the actual texture on each mipmap so a different texture is displayed at progressive distance from the object. The same principle works when adjusting the alpha layer of each mipmap. I guess if you had mipmaps disabled in gfx properties it would override it.
When exporting the dds it's obviously important to 'use existing mipmaps' and not auto generate or you lose the changes!
Has got me thinking about the novelty factor.. Weird puzzle map or something.. Who knows
also aside from transparency you can alter the envmap for some chromey/reflective distance effects too.. Although again, it only seems to have a novelty benefit really!
Cool though
