heheh, sounds interesting huh?
I have no ideas yet but thought this could be a fun topic to see who can come up with a twisted technique of achieving anything remotely close to the principle of Portal but within 1942..
just for the lols.. expand your brains dudes heheh.
Making Portal in 1942
Re: Making Portal in 1942
The only thing I can think of is setting the exit point of a PCO to a certain location. The player would enter that PCO, then exit, thus teleporting elsewhere.
You can create a "vehicle" called a Portal, and the player would walk inside it. They would press E to hop into the PCO, and would exit wherever the exit is set to.
(Wait ... are you talking about the game called Portal? Yeah, have fun with that.)
You can create a "vehicle" called a Portal, and the player would walk inside it. They would press E to hop into the PCO, and would exit wherever the exit is set to.
(Wait ... are you talking about the game called Portal? Yeah, have fun with that.)
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Re: Making Portal in 1942
yeah, maybe if you actually placed the pco on the ground.. then entered it.. then exited..
could make a weird 3d maze where you needed a portal device to get through it/past obstacles.. It would be important which direction you placed the device... and perhaps it could be sticky too to walls.
could make a weird 3d maze where you needed a portal device to get through it/past obstacles.. It would be important which direction you placed the device... and perhaps it could be sticky too to walls.
Re: Making Portal in 1942
The "hold" command can always be used on the spawner, or just make the PCO static/immovable.
I remember playing that big airplane-oriented map on DesertCombat before (DC_NoFlyZone?), and seeing a machinegun turret randomly next to a radar bunker. I hopped in the turret, hopped out, and got transported halfway across the map.
If only there's a way to force soldiers to instantly leave the PCO after hopping in. Isn't there a networkingInfo glitch that does that?
I remember playing that big airplane-oriented map on DesertCombat before (DC_NoFlyZone?), and seeing a machinegun turret randomly next to a radar bunker. I hopped in the turret, hopped out, and got transported halfway across the map.
If only there's a way to force soldiers to instantly leave the PCO after hopping in. Isn't there a networkingInfo glitch that does that?
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