These can be used in any map without using objectspawntemplates
Simply place an Object.create [spawner] in your ObjectSpawns.con of your map, where [spawner] is one of the spawners listed below.
You can change the properties of the spawners by using ObjectTemplate.Active and then changing settings. You cannot change the SetObjectTemplate property however. For example, to change the properties of the Nimitz_MH6, place this block of code at the end of your ObjectSpawnTemplates.con: