We will increase view distance, fog range and the quality of the terrain at distance.
Difficulty Rating: 1
Tools Required: WinRFA (Download Here)
Install the mod tools linked above and run the Battlefield MDT
In the following examples we will make the changes to the map Battle_of_Britain
always backup the map you want to modify
1. Extending the View Distance and Fog Range of a map
Open WinRFA and then go file/open and open the Battle_of_Britain map.
(By default the maps can be found in)
Vista/7 - C:\Program Files (x86)\EA Games\Battlefield 1942\Mods\bf1942\Archives\bf1942\levels
XP - C:\Program Files\EA Games\Battlefield 1942\Mods\bf1942\Archives\bf1942\levels
Scroll down and click on bf1942/Levels/Battle_of_Britain/Init.con
You should see this:
Now in the lower text area, find the following code
Code: Select all
Game.setViewDistance 550
Now also find:
Code: Select all
renderer.fogend 500
Now click save changes
Increasing the Terrain Detail
With winRFA still open in the top window, Scroll and click on bf1942/Levels/Battle_of_Britain/Init/Terrain.con
You should see this:
Now in the lower text area, find the following line
Code: Select all
GeometryTemplate.lodDistance 425
click Save Changes
You can now close winRFA and load up your map to test.
The changes that you should notice:
These tweaks will extend the view distance on your map but also ensure that the terrain in the distance retains its shape and detail. You will sometimes notice the hills and mountains in the background 'pop' up and down as the game tries to minimize the level of detail on the screen. Originally BF1942 was configured to run on much lower systems than you find today. Modifying the LodDistance forces the game to retain the detail of the landscape at distance. Simply extending the view distance and fog alone is not sufficient. Forcing higher quality makes for a much better visual experience. If you are familiar with the map you are working on try freecam after making these changes and you will notice it. the values I have used above are a safe starting point. You can try increasing the views distance more and ensuring the fog always mirrors these changes. If you start to notice any problems with the terrain breaking up or not appearing smooth just increase the LodDistance until it looks perfect!