
How do I convert a .collisionmesh file from BF 2142 to 1942?
How do I convert a .collisionmesh file from BF 2142 to 1942?
the Title basically says it all. I want to convert some of the BF 2142 stuff to BF 1942. 

Last edited by BotHunter on Sat Feb 23, 2013 1:01 am, edited 1 time in total.
Walk quietly and carry a sniper rifle
Re: How do I open a .collisionmesh file from BF 2142 in Gmax
BTW Is this on the wrong spot on this forum?
Walk quietly and carry a sniper rifle
Re: How do I convert a .collisionmesh file from BF 2142 to 1
This section is pretty much for BF1942 related stuff, there's a section for Vietnam, 2, 2142, and the others.
And sorry, I haven't worked with 2142, let alone play it long enough to understand it.
And sorry, I haven't worked with 2142, let alone play it long enough to understand it.
(Forum Thread|Download) Swaffy'sMod v0.34 | Download link to come Soon™
Re: How do I convert a .collisionmesh file from BF 2142 to 1
i think apache imported a titan or something, titans is in BF 2142 isnt it?
- Apache Thunder
- Posts: 1213
- Joined: Mon Oct 19, 2009 2:48 am
- Location: Levelland Texas, USA
- Contact:
Re: How do I convert a .collisionmesh file from BF 2142 to 1
I found a script a long time back that helped when I ported Battlefield Heroes into BF1942. Most of the statics and all of the vehicles now use the original collision meshes from BFH (except fro the COL01 mesh on the tanks since the originals have a design flaw)
I've uploaded it for you:
colmeshimp.ms
Run the script in 3DS Max and open the collision file. Unlike the other scripts you used to import the visible meshes, this one does not parse tweak/con files. You open the collision files directly with it.
I did port the Titan at one point. But I think it was before I had the collision mesh importer script.
I've uploaded it for you:
colmeshimp.ms
Run the script in 3DS Max and open the collision file. Unlike the other scripts you used to import the visible meshes, this one does not parse tweak/con files. You open the collision files directly with it.

I did port the Titan at one point. But I think it was before I had the collision mesh importer script.




I have cameras in your head!
Re: How do I convert a .collisionmesh file from BF 2142 to 1
Thanks!
But does this script run with Gmax too? (Thats all I've got currently) 


Walk quietly and carry a sniper rifle
- Apache Thunder
- Posts: 1213
- Joined: Mon Oct 19, 2009 2:48 am
- Location: Levelland Texas, USA
- Contact:
Re: How do I convert a .collisionmesh file from BF 2142 to 1
It might. I don't have Gmax, so I couldn't tell you. Sorry. 




I have cameras in your head!
Re: How do I convert a .collisionmesh file from BF 2142 to 1
I got it to work!! Thanks! 

Walk quietly and carry a sniper rifle
- Apache Thunder
- Posts: 1213
- Joined: Mon Oct 19, 2009 2:48 am
- Location: Levelland Texas, USA
- Contact:
Re: How do I convert a .collisionmesh file from BF 2142 to 1
Good to hear that it works. Don't forget to remap the material IDs on the mesh. BF2/BF2142 always uses materials 0-10+ and so on and then defines which materials they go to via the con files. It won't translate like that in BF1942. So you can look at what each material was mapped to in the BF2/BF2142 tweak files, then change the materials in the collision mesh to match a similar material in BF1942. 




I have cameras in your head!