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rem *** e_White_rays_01 ***
ObjectTemplate.create EffectBundle e_White_rays_01
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.loadSoundScript ../Common/Sounds/fire.ssc
rem -------------------------------------
ObjectTemplate.addTemplate Em_Plasma01
ObjectTemplate.addTemplate Em_White_rays_01
ObjectTemplate.setPosition 0/0/0
rem ObjectTemplate.addTemplate Em_White_rays_01Smoke
rem ObjectTemplate.setPosition 0/0/0
ObjectTemplate.timeToLive CRD_NONE/-1/0/0
rem -------------------------------------
rem *** Em_White_rays_01 ***
ObjectTemplate.create Emitter Em_White_rays_01Smoke
ObjectTemplate.template Fx_White_rays_01Smoke
ObjectTemplate.looping 1
ObjectTemplate.addEmitterSpeed 1
ObjectTemplate.emitterSpeedScale 1
ObjectTemplate.lodDistance 700
ObjectTemplate.timeToLive CRD_NONE/1/0/0
ObjectTemplate.intensity CRD_UNIFORM/11/20/0
beginrem
ObjectTemplate.relativePositionInDof CRD_UNIFORM/0/0.1/1
ObjectTemplate.relativePositionInRight CRD_UNIFORM/0.1/-0.1/0
ObjectTemplate.positionalSpeedInDof CRD_UNIFORM/0/0.05/1
ObjectTemplate.positionalSpeedInRight CRD_UNIFORM/0/0.05/1
endrem
ObjectTemplate.startRotation CRD_NONE/1/0/0
rem *** Fx_White_rays_01 ***
ObjectTemplate.create SpriteParticle Fx_White_rays_01Smoke
ObjectTemplate.timeToLive CRD_UNIFORM/1/1/0
ObjectTemplate.size CRD_UNIFORM/0.2/0.3/0
ObjectTemplate.gravityModifier CRD_NONE/-0.1/0/0
ObjectTemplate.sizeOverTime 0/2.51985|100/1.89996
ObjectTemplate.texture e_muzs1_I
ObjectTemplate.initRotation CRD_EXPONENTIAL/0/180/1
ObjectTemplate.destBlendMode BMOne
ObjectTemplate.rotationSpeed CRD_UNIFORM/0/50/1
ObjectTemplate.rotationSpeedOverTime 0/0|100/1
ObjectTemplate.colorRGBAOverTime 0/255/254/211/204|32/255/255/223/177|45/145/138/138/167|79/24/0/0/216|100/0/0/0/0
rem *** Em_White_rays_01 ***
ObjectTemplate.create Emitter Em_White_rays_01
ObjectTemplate.template Fx_White_rays_01
ObjectTemplate.looping 1
ObjectTemplate.addEmitterSpeed 1
ObjectTemplate.emitterSpeedScale 1
ObjectTemplate.lodDistance 700
ObjectTemplate.timeToLive CRD_NONE/1/0/0
ObjectTemplate.intensity CRD_UNIFORM/2/4/0
ObjectTemplate.relativePositionInDof CRD_UNIFORM/0/0.1/1
ObjectTemplate.relativePositionInRight CRD_UNIFORM/0.1/-0.1/0
ObjectTemplate.positionalSpeedInDof CRD_UNIFORM/0/0.05/1
ObjectTemplate.positionalSpeedInRight CRD_UNIFORM/0/0.05/1
ObjectTemplate.startRotation CRD_NONE/1/0/0
rem *** Fx_White_rays_01 ***
ObjectTemplate.create SpriteParticle Fx_White_rays_01
ObjectTemplate.timeToLive CRD_UNIFORM/4/6/0
ObjectTemplate.size CRD_NONE/2/0/0
ObjectTemplate.gravityModifier CRD_NONE/0/0/0
ObjectTemplate.sizeOverTime 0/0.1|100/1
ObjectTemplate.texture White_rays_01
ObjectTemplate.useMipMaps 1
ObjectTemplate.initRotation CRD_UNIFORM/1/180/1
ObjectTemplate.XYSizeRatio CRD_NONE/1/0/0
ObjectTemplate.srcBlendMode BMSourceAlpha
ObjectTemplate.destBlendMode BMOne
rem ObjectTemplate.rotationSpeed CRD_UNIFORM/200/300/1
ObjectTemplate.colorRGBAOverTime 0/255/255/255/255|70/255/255/255/255|100/255/255/255/0
rem *** Em_Plasma01 ***
ObjectTemplate.create Emitter Em_Plasma01
ObjectTemplate.template Fx_Plasma01
ObjectTemplate.looping 1
ObjectTemplate.addEmitterSpeed 1
ObjectTemplate.emitterSpeedScale 1
ObjectTemplate.lodDistance 700
ObjectTemplate.timeToLive CRD_NONE/1/0/0
ObjectTemplate.intensity CRD_UNIFORM/2/4/0
ObjectTemplate.relativePositionInDof CRD_UNIFORM/0/0.1/1
ObjectTemplate.relativePositionInRight CRD_UNIFORM/0.1/-0.1/0
ObjectTemplate.positionalSpeedInDof CRD_UNIFORM/0/0.05/1
ObjectTemplate.positionalSpeedInRight CRD_UNIFORM/0/0.05/1
ObjectTemplate.startRotation CRD_NONE/1/0/0
rem *** Fx_Plasma01 ***
ObjectTemplate.create SpriteParticle Fx_Plasma01
ObjectTemplate.timeToLive CRD_UNIFORM/4/6/0
ObjectTemplate.size CRD_NONE/2/0/0
ObjectTemplate.gravityModifier CRD_NONE/0/0/0
ObjectTemplate.sizeOverTime 0/2|100/.1
ObjectTemplate.texture Plasma01
ObjectTemplate.useMipMaps 1
ObjectTemplate.initRotation CRD_UNIFORM/1/180/1
ObjectTemplate.XYSizeRatio CRD_NONE/1/0/0
ObjectTemplate.srcBlendMode BMSourceAlpha
ObjectTemplate.destBlendMode BMOne
rem ObjectTemplate.rotationSpeed CRD_UNIFORM/200/300/1
ObjectTemplate.colorRGBAOverTime 0/255/255/255/0|20/255/255/255/255|80/255/255/255/255|100/255/255/255/0
EDIT: Also, when running multiplayer, this effect shows fine on the host and weird on all the other PCs. whats happening?