Code: Select all
Engine\IoNetwork\NetworkManager.cpp(320): Debug: IoNetwork: Minimum bit size is 0
WorldObjTemplBF\PlayerControlObject.cpp(205): Debug: WorldObjTemplBF: Enter PCO just before lodObj
BFMultiPlayer\ServerGameLogic.cpp(1812): Debug: BFMultiPlayer: entervehicle D3ARearGunControl
Engine\RendTexture\TextureManager.cpp(363): Debug: RendTexture: Texture loaded: "Menu/Texture/Ammo/Icon_planebullet" ("DDS", DXT3, 64x64, 4k, 1 mipmaps)
BFMultiPlayer\ServerGameLogic.cpp(1117): Debug: BFMultiPlayer: trying to spawn object of template JapaneseSoldier
AIKnowledge\AIObject.cpp(32): Debug: AIKnowledge: created an AIObject @ 11A79730
Engine\WorldObjTemplBase\SimpleObject.cpp(165): Debug: WorldObjTemplBase: after setting the AI object; rc = 1
Engine\WorldObjTemplBase\SimpleObject.cpp(688): Debug: WorldObjTemplBase: Setting language: Japanese for: JapaneseSoldier
BFSoundEngine\SoundScriptParser.cpp(355): Debug: BFSoundEngine: addRunTimeDirectory - id: Language directory: Japanese
AIKnowledge\AIObjectMobile.cpp(116): Debug: AIKnowledge: JapaneseSoldier(Soldier) is spawn on a invalid pathfinding position 1802.5/45.7318/809.693
Engine\IoNetwork\NetworkManager.cpp(276): Debug: IoNetwork: Adding descriptor for object of templateJapaneseSoldier id 1219 controlPointId 0 with 1 Unique properties
Engine\IoNetwork\NetworkManager.cpp(320): Debug: IoNetwork: Minimum bit size is 40
BFMultiPlayer\ServerGameLogic.cpp(1812): Debug: BFMultiPlayer: entervehicle JapaneseSoldier
Engine\IoNetwork\NetworkManager.cpp(276): Debug: IoNetwork: Adding descriptor for object of templateGrenadeAxisProjectile id 1220 controlPointId -1 with 1 Unique properties
Engine\IoNetwork\NetworkManager.cpp(320): Debug: IoNetwork: Minimum bit size is 8
Engine\IoNetwork\NetworkManager.cpp(276): Debug: IoNetwork: Adding descriptor for object of templateGrenadeAxisProjectile id 1221 controlPointId -1 with 1 Unique properties
Engine\IoNetwork\NetworkManager.cpp(320): Debug: IoNetwork: Minimum bit size is 8
Engine\IoNetwork\NetworkManager.cpp(276): Debug: IoNetwork: Adding descriptor for object of templateGrenadeAxisProjectile id 1222 controlPointId -1 with 1 Unique properties
Engine\IoNetwork\NetworkManager.cpp(320): Debug: IoNetwork: Minimum bit size is 8
Engine\IoNetwork\NetworkManager.cpp(276): Debug: IoNetwork: Adding descriptor for object of templateJap_Medic id 1223 controlPointId -1 with 1 Unique properties
Engine\IoNetwork\NetworkManager.cpp(320): Debug: IoNetwork: Minimum bit size is 8
Engine\IoNetwork\NetworkManager.cpp(276): Debug: IoNetwork: Adding descriptor for object of templateMp18 id 1224 controlPointId -1 with 1 Unique properties
Engine\IoNetwork\NetworkManager.cpp(320): Debug: IoNetwork: Minimum bit size is 2
Engine\IoNetwork\NetworkManager.cpp(276): Debug: IoNetwork: Adding descriptor for object of templateWalterP38 id 1225 controlPointId -1 with 1 Unique properties
Engine\IoNetwork\NetworkManager.cpp(320): Debug: IoNetwork: Minimum bit size is 2
Engine\IoNetwork\NetworkManager.cpp(276): Debug: IoNetwork: Adding descriptor for object of templateMedPack id 1226 controlPointId -1 with 1 Unique properties
Engine\IoNetwork\NetworkManager.cpp(320): Debug: IoNetwork: Minimum bit size is 2
Engine\IoNetwork\NetworkManager.cpp(276): Debug: IoNetwork: Adding descriptor for object of templateGrenadeAxis id 1227 controlPointId -1 with 1 Unique properties
Engine\IoNetwork\NetworkManager.cpp(320): Debug: IoNetwork: Minimum bit size is 2
BFMultiPlayer\ServerGameLogic.cpp(191): Debug: BFMultiPlayer: Kit Picked Up: on object 1223
WorldObjTemplBF\PlayerControlObject.cpp(205): Debug: WorldObjTemplBF: Enter PCO just before lodObj
BFMultiPlayer\ServerGameLogic.cpp(1812): Debug: BFMultiPlayer: entervehicle DaihatsuPassangerPCO5
AIBot\BotMain.cpp(5473): Debug: AIBot: 6 Atsuhiko Nakamura has changed equipment.
AIStrategic\SAI.cpp(862): Debug: AIStrategic: Dead is alive
AI\BotManager.cpp(1137): Debug: AI: Bot 6 alive 'Atsuhiko Nakamura'
BFMultiPlayer\ServerGameLogic.cpp(1641): Debug: BFMultiPlayer: exitvehicle DaihatsuPassangerPCO5
BFMultiPlayer\ServerGameLogic.cpp(1700): Debug: BFMultiPlayer: Alive exit
AIBot\BotMain.cpp(5473): Debug: AIBot: 6 Atsuhiko Nakamura has changed equipment.
AIBot\BotMain.cpp(5477): Debug: AIBot: And has plan.
AIStrategic\SAI.cpp(948): Debug: AIStrategic: Change. 6
AIStrategic\SAI.cpp(965): Debug: AIStrategic: Was ordered 6 Atsuhiko Nakamura
AIStrategic\SAI.cpp(1012): Debug: AIStrategic: Occupy 6 -> 0
AIStrategic\SAI.cpp(2800): Debug: AIStrategic: Bot 6 registrered as changed @ 50.5329
AI\BotManager.cpp(2163): Debug: AI: Bot Changed equipment: 6 Atsuhiko Nakamura
WorldObjTemplBF\PlayerControlObject.cpp(205): Debug: WorldObjTemplBF: Enter PCO just before lodObj
BFMultiPlayer\ServerGameLogic.cpp(1812): Debug: BFMultiPlayer: entervehicle Daihatsu
AIBot\BotMain.cpp(5473): Debug: AIBot: 6 Atsuhiko Nakamura has changed equipment.
AIBot\BotMain.cpp(5477): Debug: AIBot: And has plan.
AIStrategic\SAI.cpp(948): Debug: AIStrategic: Change. 6
AIStrategic\SAI.cpp(979): Debug: AIStrategic: Free Changed 6 Atsuhiko Nakamura
AIStrategic\SAI.cpp(1012): Debug: AIStrategic: Occupy 0 -> 6
AIStrategic\SAI.cpp(2800): Debug: AIStrategic: Bot 6 registrered as changed @ 50.5329
AI\BotManager.cpp(2163): Debug: AI: Bot Changed equipment: 6 Atsuhiko Nakamura
AIStrategicEntity\AIStrategicArea.cpp(1805): Debug: AIStrategicEntity: Landing in 0 wake_island_airfieldCP v 3 e 7 Daihatsu
AIStrategicEntity\AIStrategicArea.cpp(1851): Debug: AIStrategicEntity: Landing in 0 wake_island_airfieldCP v 3 e 7 Daihatsu
Engine\SfxPc\BufferData.cpp(533): Debug: SfxPc: Too much data streamed
Engine\SfxPc\BufferData.cpp(533): Debug: SfxPc: Too much data streamed
Engine\SfxPc\BufferData.cpp(539): Debug: SfxPc: !! rewind needed!!
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template A6M
Engine\IoNetwork\NetworkManager.cpp(334): Debug: IoNetwork: removeObject id 605
Engine\IoNetwork\NetworkManager.cpp(421): Debug: IoNetwork: Removing descriptors id 605
AIKnowledge\AIObject.cpp(41): Debug: AIKnowledge: destroying an AIObject @ 1260A460
Engine\SfxPc\BufferData.cpp(533): Debug: SfxPc: Too much data streamed
AIBot\BotMain.cpp(3515): Debug: AIBot: Strategic search failed
AIBot\BotMain.cpp(3515): Debug: AIBot: Strategic search failed
AIBot\BotMain.cpp(3515): Debug: AIBot: Strategic search failed
AIBot\BotMain.cpp(3515): Debug: AIBot: Strategic search failed
AIBot\BotMain.cpp(3515): Debug: AIBot: Strategic search failed
AIBot\BotMain.cpp(3515): Debug: AIBot: Strategic search failed
AIBot\BotMain.cpp(3515): Debug: AIBot: Strategic search failed
AIBot\BotMain.cpp(3515): Debug: AIBot: Strategic search failed
AIBot\BotMain.cpp(3515): Debug: AIBot: Strategic search failed
AIBot\BotMain.cpp(3515): Debug: AIBot: Strategic search failed
AIBot\BotMain.cpp(3515): Debug: AIBot: Strategic search failed
AIBot\BotMain.cpp(3515): Debug: AIBot: Strategic search failed
AIBot\BotMain.cpp(3515): Debug: AIBot: Strategic search failed
AIBot\BotMain.cpp(3515): Debug: AIBot: Strategic search failed
AIBot\BotMain.cpp(3515): Debug: AIBot: Strategic search failed
AIBot\BotMain.cpp(3515): Debug: AIBot: Strategic search failed
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template Gibb_Mroof30_nc_m1
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template Gibb_Mroof30_nc_m1
Engine\SfxPc\BufferData.cpp(533): Debug: SfxPc: Too much data streamed
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template Gibb_Mroof30_nc_m1
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template Gibb_Mroof30_nc_m1
Engine\SfxPc\BufferData.cpp(533): Debug: SfxPc: Too much data streamed
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template Gibb_Mroof30_nc_m1
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template Gibb_Mroof30_nc_m1
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template Gibb_Mroof30_nc_m1
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template Gibb_Mroof30_nc_m1
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template Gibb_Mroof30_nc_m1
Engine\SfxPc\BufferData.cpp(533): Debug: SfxPc: Too much data streamed
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template Gibb_Mroof30_nc_m1
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template Gibb_Mroof30_nc_m1
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template Gibb_Mroof30_nc_m1
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template Gibb_Mroof30_nc_m1
Engine\SfxPc\BufferData.cpp(533): Debug: SfxPc: Too much data streamed
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template Gibb_Mroof30_nc_m1
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template Gibb_Mroof30_nc_m1
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template Gibb_Mroof30_nc_m1
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template scrap_metal1_m1
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template scrap_metal2_m1
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template scrap_metal3_m1
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template scrap_metal3_m1
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template Gibb_Mroof30_nc_m1
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template Gibb_Mroof30_nc_m1
Engine\SfxPc\BufferData.cpp(533): Debug: SfxPc: Too much data streamed
Engine\SfxPc\BufferData.cpp(533): Debug: SfxPc: Too much data streamed
Engine\SfxPc\BufferData.cpp(533): Debug: SfxPc: Too much data streamed
Engine\SfxPc\BufferData.cpp(533): Debug: SfxPc: Too much data streamed
AIKnowledge\AIObject.cpp(32): Debug: AIKnowledge: created an AIObject @ 1260A460
Engine\WorldObjTemplBase\SimpleObject.cpp(165): Debug: WorldObjTemplBase: after setting the AI object; rc = 1
AIKnowledge\AIObject.cpp(32): Debug: AIKnowledge: created an AIObject @ 123F0BAC
Engine\WorldObjTemplBase\SimpleObject.cpp(165): Debug: WorldObjTemplBase: after setting the AI object; rc = 1
Engine\IoNetwork\NetworkManager.cpp(276): Debug: IoNetwork: Adding descriptor for object of templateD3A id 1228 controlPointId 0 with 9 Unique properties
Engine\IoNetwork\NetworkManager.cpp(320): Debug: IoNetwork: Minimum bit size is 60
Engine\IoNetwork\NetworkManager.cpp(276): Debug: IoNetwork: Adding descriptor for object of templateD3ARearGunControl id 1229 controlPointId 1 with 4 Unique properties
Engine\IoNetwork\NetworkManager.cpp(320): Debug: IoNetwork: Minimum bit size is 16
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template A6M
Engine\IoNetwork\NetworkManager.cpp(334): Debug: IoNetwork: removeObject id 1206
Engine\IoNetwork\NetworkManager.cpp(421): Debug: IoNetwork: Removing descriptors id 1206
Engine\SfxPc\BufferData.cpp(533): Debug: SfxPc: Too much data streamed
Engine\SfxPc\BufferData.cpp(539): Debug: SfxPc: !! rewind needed!!
Engine\SfxPc\BufferData.cpp(533): Debug: SfxPc: Too much data streamed
Engine\SfxPc\BufferData.cpp(533): Debug: SfxPc: Too much data streamed
Engine\SfxPc\BufferData.cpp(539): Debug: SfxPc: !! rewind needed!!
Engine\SfxPc\BufferData.cpp(533): Debug: SfxPc: Too much data streamed
Engine\SfxPc\BufferData.cpp(533): Debug: SfxPc: Too much data streamed
Engine\SfxPc\BufferData.cpp(533): Debug: SfxPc: Too much data streamed
AIKnowledge\AIObject.cpp(32): Debug: AIKnowledge: created an AIObject @ 124898E8
Engine\WorldObjTemplBase\SimpleObject.cpp(165): Debug: WorldObjTemplBase: after setting the AI object; rc = 1
Engine\IoNetwork\NetworkManager.cpp(276): Debug: IoNetwork: Adding descriptor for object of templateA6M id 1230 controlPointId 0 with 10 Unique properties
Engine\IoNetwork\NetworkManager.cpp(320): Debug: IoNetwork: Minimum bit size is 67
Engine\SfxPc\BufferData.cpp(533): Debug: SfxPc: Too much data streamed
WorldObjTemplBF\PlayerControlObject.cpp(205): Debug: WorldObjTemplBF: Enter PCO just before lodObj
BFMultiPlayer\ServerGameLogic.cpp(1812): Debug: BFMultiPlayer: entervehicle Willy
AIBot\BotMain.cpp(5473): Debug: AIBot: 7 Chester Carter has changed equipment.
AIBot\BotMain.cpp(5477): Debug: AIBot: And has plan.
AIStrategic\SAI.cpp(948): Debug: AIStrategic: Change. 7
AIStrategic\SAI.cpp(970): Debug: AIStrategic: Not ordered 7 Chester Carter
AIStrategic\SAI.cpp(2800): Debug: AIStrategic: Bot 7 registrered as changed @ 74.9659
AI\BotManager.cpp(2163): Debug: AI: Bot Changed equipment: 7 Chester Carter
Engine\SfxPc\BufferData.cpp(533): Debug: SfxPc: Too much data streamed
Engine\SfxPc\BufferData.cpp(533): Debug: SfxPc: Too much data streamed
Engine\SfxPc\BufferData.cpp(539): Debug: SfxPc: !! rewind needed!!
AIBot\BotMain.cpp(3515): Debug: AIBot: Strategic search failed
Engine\SfxPc\BufferData.cpp(533): Debug: SfxPc: Too much data streamed
AIBot\BotMain.cpp(3515): Debug: AIBot: Strategic search failed
AIBot\BotMain.cpp(3515): Debug: AIBot: Strategic search failed
Engine\SfxPc\BufferData.cpp(533): Debug: SfxPc: Too much data streamed
AIBot\BotMain.cpp(3515): Debug: AIBot: Strategic search failed
BFMultiPlayer\ServerGameLogic.cpp(1641): Debug: BFMultiPlayer: exitvehicle Willy
BFMultiPlayer\ServerGameLogic.cpp(1700): Debug: BFMultiPlayer: Alive exit
AIBot\BotMain.cpp(5473): Debug: AIBot: 7 Chester Carter has changed equipment.
AIBot\BotMain.cpp(5477): Debug: AIBot: And has plan.
AIStrategic\SAI.cpp(948): Debug: AIStrategic: Change. 7
AIStrategic\SAI.cpp(970): Debug: AIStrategic: Not ordered 7 Chester Carter
AIStrategic\SAI.cpp(2800): Debug: AIStrategic: Bot 7 registrered as changed @ 78.2325
AI\BotManager.cpp(2163): Debug: AI: Bot Changed equipment: 7 Chester Carter
AIBot\BotMain.cpp(3515): Debug: AIBot: Strategic search failed
Engine\SfxPc\BufferData.cpp(533): Debug: SfxPc: Too much data streamed
Engine\SfxPc\BufferData.cpp(533): Debug: SfxPc: Too much data streamed
Engine\SfxPc\BufferData.cpp(539): Debug: SfxPc: !! rewind needed!!
AIBot\BotMain.cpp(3515): Debug: AIBot: Strategic search failed
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template Gibb_Mroof30_nc_m1
Engine\SfxPc\BufferData.cpp(533): Debug: SfxPc: Too much data streamed
AIBot\BotMain.cpp(3515): Debug: AIBot: Strategic search failed
AIBot\BotMain.cpp(3515): Debug: AIBot: Strategic search failed
AIPlanInterpreter\EntryInfanteryMoveTo.cpp(138): Debug: AIPlanInterpreter: Step out!
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template Gibb_Mroof30_nc_m1
Engine\SfxPc\BufferData.cpp(533): Debug: SfxPc: Too much data streamed
AIBot\BotMain.cpp(3515): Debug: AIBot: Strategic search failed
AIPlanInterpreter\EntryInfanteryMoveTo.cpp(138): Debug: AIPlanInterpreter: Step out!
AIBot\BotMain.cpp(3515): Debug: AIBot: Strategic search failed
AIPlanInterpreter\EntryInfanteryMoveTo.cpp(138): Debug: AIPlanInterpreter: Step out!
AIBot\BotMain.cpp(3515): Debug: AIBot: Strategic search failed
AIPlanInterpreter\EntryInfanteryMoveTo.cpp(138): Debug: AIPlanInterpreter: Step out!
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template Gibb_Mroof30_nc_m1
AIBot\BotMain.cpp(3515): Debug: AIBot: Strategic search failed
Engine\SfxPc\BufferData.cpp(533): Debug: SfxPc: Too much data streamed
AIPlanInterpreter\EntryInfanteryMoveTo.cpp(138): Debug: AIPlanInterpreter: Step out!
AIBot\BotMain.cpp(3515): Debug: AIBot: Strategic search failed
AIPlanInterpreter\EntryInfanteryMoveTo.cpp(138): Debug: AIPlanInterpreter: Step out!
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template Gibb_Mroof30_nc_m1
Engine\SfxPc\BufferData.cpp(533): Debug: SfxPc: Too much data streamed
Engine\SfxPc\BufferData.cpp(533): Debug: SfxPc: Too much data streamed
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template Gibb_Mroof30_nc_m1
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template Gibb_Mroof30_nc_m1
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template Gibb_Mroof30_nc_m1
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template Gibb_Mroof30_nc_m1
Engine\SfxPc\BufferData.cpp(533): Debug: SfxPc: Too much data streamed
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template Gibb_Mroof30_nc_m1
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template Gibb_Mroof30_nc_m1
Engine\SfxPc\BufferData.cpp(533): Debug: SfxPc: Too much data streamed
Engine\SfxPc\BufferData.cpp(539): Debug: SfxPc: !! rewind needed!!
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template Gibb_Mroof30_nc_m1
Engine\SfxPc\BufferData.cpp(533): Debug: SfxPc: Too much data streamed
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template Gibb_Mroof30_nc_m1
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template Gibb_Mroof30_nc_m1
Engine\SfxPc\BufferData.cpp(533): Debug: SfxPc: Too much data streamed
BFMultiPlayer\ServerGameLogic.cpp(1641): Debug: BFMultiPlayer: exitvehicle D3ARearGunControl
BFMultiPlayer\ServerGameLogic.cpp(1700): Debug: BFMultiPlayer: Alive exit
BFMultiPlayer\ServerGameLogic.cpp(1730): Debug: BFMultiPlayer: Menu Server - Exit Vehicle
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template Gibb_Mroof30_nc_m1
BFMultiPlayer\ServerGameLogic.cpp(1641): Debug: BFMultiPlayer: exitvehicle Willy
BFMultiPlayer\ServerGameLogic.cpp(1700): Debug: BFMultiPlayer: Alive exit
AIBot\BotMain.cpp(5473): Debug: AIBot: 42 Jim Hegwood has changed equipment.
AIBot\BotMain.cpp(5477): Debug: AIBot: And has plan.
AIStrategic\SAI.cpp(948): Debug: AIStrategic: Change. 42
AIStrategic\SAI.cpp(970): Debug: AIStrategic: Not ordered 42 Jim Hegwood
AIStrategic\SAI.cpp(2800): Debug: AIStrategic: Bot 42 registrered as changed @ 90.299
AI\BotManager.cpp(2163): Debug: AI: Bot Changed equipment: 42 Jim Hegwood
BFMultiPlayer\ServerGameLogic.cpp(1641): Debug: BFMultiPlayer: exitvehicle WillyPassengerPCO
BFMultiPlayer\ServerGameLogic.cpp(1700): Debug: BFMultiPlayer: Alive exit
AIBot\BotMain.cpp(5473): Debug: AIBot: 61 Roger Harris has changed equipment.
AIBot\BotMain.cpp(5477): Debug: AIBot: And has plan.
AIStrategic\SAI.cpp(948): Debug: AIStrategic: Change. 61
AIStrategic\SAI.cpp(965): Debug: AIStrategic: Was ordered 61 Roger Harris
AIStrategic\SAI.cpp(2800): Debug: AIStrategic: Bot 61 registrered as changed @ 90.5656
AI\BotManager.cpp(2163): Debug: AI: Bot Changed equipment: 61 Roger Harris
WorldObjTemplBF\PlayerControlObject.cpp(205): Debug: WorldObjTemplBF: Enter PCO just before lodObj
BFMultiPlayer\ServerGameLogic.cpp(1812): Debug: BFMultiPlayer: entervehicle Willy
AIBot\BotMain.cpp(5473): Debug: AIBot: 61 Roger Harris has changed equipment.
AIBot\BotMain.cpp(5477): Debug: AIBot: And has plan.
AIStrategic\SAI.cpp(948): Debug: AIStrategic: Change. 61
AIStrategic\SAI.cpp(979): Debug: AIStrategic: Free Changed 61 Roger Harris
AIStrategic\SAI.cpp(2800): Debug: AIStrategic: Bot 61 registrered as changed @ 90.5656
AI\BotManager.cpp(2163): Debug: AI: Bot Changed equipment: 61 Roger Harris
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template Gibb_Mroof30_nc_m1
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template Gibb_Mroof30_nc_m1
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template Gibb_Mroof30_nc_m1
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template Gibb_Mroof30_nc_m1
WorldObjTemplBF\PlayerControlObject.cpp(205): Debug: WorldObjTemplBF: Enter PCO just before lodObj
BFMultiPlayer\ServerGameLogic.cpp(1812): Debug: BFMultiPlayer: entervehicle Bofors
AIBot\BotMain.cpp(5473): Debug: AIBot: 57 William Avila has changed equipment.
AIBot\BotMain.cpp(5477): Debug: AIBot: And has plan.
AIStrategic\SAI.cpp(948): Debug: AIStrategic: Change. 57
AIStrategic\SAI.cpp(970): Debug: AIStrategic: Not ordered 57 William Avila
AIStrategic\SAI.cpp(2800): Debug: AIStrategic: Bot 57 registrered as changed @ 93.5322
AI\BotManager.cpp(2163): Debug: AI: Bot Changed equipment: 57 William Avila
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template Jap_Scout
Engine\IoNetwork\NetworkManager.cpp(334): Debug: IoNetwork: removeObject id 1118
Engine\IoNetwork\NetworkManager.cpp(391): Debug: IoNetwork: Removing descriptors id 1118
Engine\IoNetwork\NetworkManager.cpp(334): Debug: IoNetwork: removeObject id 1119
Engine\IoNetwork\NetworkManager.cpp(391): Debug: IoNetwork: Removing descriptors id 1119
Engine\IoNetwork\NetworkManager.cpp(334): Debug: IoNetwork: removeObject id 1120
Engine\IoNetwork\NetworkManager.cpp(391): Debug: IoNetwork: Removing descriptors id 1120
Engine\IoNetwork\NetworkManager.cpp(334): Debug: IoNetwork: removeObject id 1121
Engine\IoNetwork\NetworkManager.cpp(391): Debug: IoNetwork: Removing descriptors id 1121
BFMultiPlayer\ServerGameLogic.cpp(1641): Debug: BFMultiPlayer: exitvehicle D3A
BFMultiPlayer\ServerGameLogic.cpp(1660): Debug: BFMultiPlayer: dead exit
AI\BotManager.cpp(2168): Debug: AI: Bot dead: Takehiro Kaminagayoshi
BFMultiPlayer\ServerGameLogic.cpp(1812): Debug: BFMultiPlayer: entervehicle MultiPlayerFreeCamera
AI\BotManager.cpp(2168): Debug: AI: Bot dead: Takehiro Kaminagayoshi
BFMultiPlayer\ServerGameLogic.cpp(1443): Debug: BFMultiPlayer: setting hitpoints to -1
AIKnowledge\AIObject.cpp(41): Debug: AIKnowledge: destroying an AIObject @ 1260A040
AIStrategic\SAI.cpp(903): Debug: AIStrategic: Dead
AIStrategic\SAI.cpp(3489): Debug: AIStrategic: Remove
AIStrategic\SAI.cpp(887): Debug: AIStrategic: Bot 53 registrered as dead @ 93.8989 0
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template JapaneseSoldier
Engine\IoNetwork\NetworkManager.cpp(334): Debug: IoNetwork: removeObject id 1113
Engine\IoNetwork\NetworkManager.cpp(421): Debug: IoNetwork: Removing descriptors id 1113
AIKnowledge\AIObject.cpp(41): Debug: AIKnowledge: destroying an AIObject @ 123F0868
AIKnowledge\AIObject.cpp(41): Debug: AIKnowledge: destroying an AIObject @ 1260A3B0
AI\BotManager.cpp(1198): Debug: AI: Bot 53 dead 'Takehiro Kaminagayoshi'
AIBot\BotMain.cpp(5271): Debug: AIBot: dep: actually got a reset; deleting FireObjects (size=3)
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template GrenadeAxisProjectile
Engine\IoNetwork\NetworkManager.cpp(334): Debug: IoNetwork: removeObject id 1114
Engine\IoNetwork\NetworkManager.cpp(391): Debug: IoNetwork: Removing descriptors id 1114
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template GrenadeAxisProjectile
Engine\IoNetwork\NetworkManager.cpp(334): Debug: IoNetwork: removeObject id 1115
Engine\IoNetwork\NetworkManager.cpp(391): Debug: IoNetwork: Removing descriptors id 1115
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template GrenadeAxisProjectile
Engine\IoNetwork\NetworkManager.cpp(334): Debug: IoNetwork: removeObject id 1116
Engine\IoNetwork\NetworkManager.cpp(391): Debug: IoNetwork: Removing descriptors id 1116
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template BinocularsProjectile
Engine\IoNetwork\NetworkManager.cpp(334): Debug: IoNetwork: removeObject id 1117
Engine\IoNetwork\NetworkManager.cpp(391): Debug: IoNetwork: Removing descriptors id 1117
Engine\WorldPhysics\PhysicsNode.cpp(203): Warning: WorldPhysics: Acceleration too big for (clipped): JapaneseSoldier: -978.369/-90.065/-186.233
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template Gibb_Mroof30_nc_m1
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template Gibb_Mroof30_nc_m1
BFMultiPlayer\GameServer.cpp(612): Debug: BFMultiPlayer: destroying object of template Gibb_Mroof30_nc_m1
AIPathFinding\AStarStrategicSearch.cpp(191): Assert: AIPathFinding: (mVehicle->getMinLevelMap()->getPixel(newPos) == 0) 2307/2/2407
Engine\RendDX8\DX8BlockManager.cpp(69): Debug: RendDX8: ~DX8BlockManager()
Engine\RendDX8\DX8BlockManager.cpp(629): Debug: RendDX8: releaseBlockClusters()
Engine\RendDX8\DX8BlockManager.cpp(76): Debug: RendDX8: Block Manager: pDevice ref = 970
Engine\RendDX8\DX8BlockManager.cpp(83): Debug: RendDX8: Block Manager: pRenderer ref = 2
Engine\RendPCDX8\PCDX8RendererInit.cpp(606): Debug: RendPCDX8: Depthbuffer released, reference count: 0
Engine\RendPCDX8\PCDX8TextureManager.cpp(88): Debug: RendPCDX8: Texture Manager: pTexConverter ref = 0
Engine\RendPCDX8\PCDX8TextureManager.cpp(94): Debug: RendPCDX8: Texture Manager: pDevice ref = 968
Engine\RendPCDX8\PCDX8TextureManager.cpp(100): Debug: RendPCDX8: Texture Manager: pRenderer ref = 1
Engine\RendPCDX8\PCDX8RendererInit.cpp(593): Debug: RendPCDX8: Backbuffer released, reference count: 0
Engine\RendPCDX8\PCDX8RendererInit.cpp(617): Debug: RendPCDX8: g_d3dTextureCount:966
Engine\RendPCDX8\PCDX8RendererInit.cpp(618): Debug: RendPCDX8: g_d3dVertexShaderCount:0
Engine\RendPCDX8\PCDX8RendererInit.cpp(619): Debug: RendPCDX8: g_d3dPixelShaderCount:0
Engine\RendPCDX8\PCDX8RendererInit.cpp(620): Debug: RendPCDX8: g_d3dIndexBufferCount:0
Engine\RendPCDX8\PCDX8RendererInit.cpp(621): Debug: RendPCDX8: g_d3dVertexBufferCount:0
Engine\RendPCDX8\PCDX8RendererInit.cpp(641): Debug: RendPCDX8: Device released, reference count: 966
Engine\RendPCDX8\PCDX8RendererInit.cpp(644): Debug: RendPCDX8: Device not correctly release..
Engine\RendPCDX8\PCDX8RendererInit.cpp(529): Debug: RendPCDX8: Direct3D released, reference count: 1
