zombie bots
Re: zombie bots
I tried a little code and i cold get the bots to use knifes only but have not tinkered with the "lay down" code yet. They are a bit stupid as usual even tho i gave them lots of cpu time and put the AI skill settings at maximum
- Vilespring
- Posts: 740
- Joined: Sat Nov 24, 2012 5:47 am
- Location: Somewere in the United States
Re: zombie bots
Hmm.
I can see that working very well for a zombie mod.
I would recommend not giving the zombie kit a mesh so a player cannot see it.
I can see that working very well for a zombie mod.
I would recommend not giving the zombie kit a mesh so a player cannot see it.
A picture is worth a thousand words, but takes up three thousand times the memory.
Area 51: http://battlefieldarea51mod.weebly.com/

"I didn't steal your pizza"
Area 51: http://battlefieldarea51mod.weebly.com/

"I didn't steal your pizza"
Re: zombie bots
Can you please post the mod? I would love to tinker with it.
Walk quietly and carry a sniper rifle
Re: zombie bots
The game doesn't render the hands unless you are looking right at the bots and are close enough to see them. So if you pause the game and the pan around, the hands won't be visible. but if you go back to where you first paused the game, you will see hands again.Vilespring wrote:WAIT A SECOND!
I just noticed, where their hands?!?!
Walk quietly and carry a sniper rifle
Re: zombie bots
Its not really a mod i just tinkered a bit with the knife AI in objects.rfa
and remmed out all vehicle spawns in ObjectSpawns.con
Code: Select all
rem *** Add Knife Axis ***
weaponTemplate.create KnifeAxis
weaponTemplate.burst 0
weaponTemplate.indirect 0
weaponTemplate.minRange 0.0
weaponTemplate.maxRange 1.5
weaponTemplate.weaponActivate PIMenuSelect1
weaponTemplate.weaponFire PIFire
weaponTemplate.setStrength Infantry 6.0 <-------- this one
weaponTemplate.setStrength LightArmour 0.0
weaponTemplate.setStrength HeavyArmour 0.0
weaponTemplate.setStrength NavalArmour 0.0
weaponTemplate.setStrength Submarine 0.0
weaponTemplate.setStrength Air 0.0
Code: Select all
rem game.setTeamSkin 1 GermanSoldier
game.setTeamSkin 1 <------ no teamskin
game.setKit 1 0 German_AT
game.setKit 1 1 German_AT
game.setKit 1 2 German_AT
game.setKit 1 3 German_AT
game.setKit 1 4 German_AT
- Vilespring
- Posts: 740
- Joined: Sat Nov 24, 2012 5:47 am
- Location: Somewere in the United States
Re: zombie bots
Just screw around with the allied - axis ratio at the game start. it is sneaky, and it's on the second page of the game options.
A picture is worth a thousand words, but takes up three thousand times the memory.
Area 51: http://battlefieldarea51mod.weebly.com/

"I didn't steal your pizza"
Area 51: http://battlefieldarea51mod.weebly.com/

"I didn't steal your pizza"
Re: zombie bots
I did that, and put it 10 to 1 (the highest it would go) but my allies kept capping bases and distracting the Germans.
Freddy. with the code you posted, the bots would still use other guns. is there anything else you did?

Freddy. with the code you posted, the bots would still use other guns. is there anything else you did?
Walk quietly and carry a sniper rifle