Two Things you need to know.
Default scale in 3DSMax is 1.0 Generic Units. Thus you will need to move the decimal to the left one spot. Or you can change the scale in 3DSMax so it is 0.1 Meters.
Lastly 3DSMax's axis for Y and Z are swapped in respect to BF42 coordinates. In max the middle number is front/back and the last one is up/down instead of how it's done in bf42 where middle number is up/down.
X axis is the same for both though.
Also know that if you are positioning something that is addTEmplated to a child object you must keep in mind the position is relative to the object it is addTemplated to and not the world/main object.
To correct for this, import both the object you are positioning and the object you are addTemplating it to. Just make sure the object is centered to zero position and then proceed to position your child object you want to position in respect to the object your addtemplating it to.
