And the next round of noob questions from Senshi, the guy with the weirdest questions of all!
So, I beat myself through the tut vids of Archimonday on animations, and well, after some fiddling here and there (nothing more than Archi struggled himself in the vids

) I got my first animation "ready to test". Nothing big, I basically followed the tut and did a new reload animation for the Bar. Nothing spectacular, but still detailed and 100% different from Vanilla. Well, sticking strictly to the export tut vid of Archi I got two smooth files, Bar1918Reload.baf and 1pReloadBar1918.baf and put them in the correct folders (WeaponHandling\1P\Bar1918 for the 1pReloadBar1918.baf and Weapons\Bar1918 for the Bar1918Reload.baf).
Then I packed it up as animations.rfa for my mod (which is based on Vanilla) and thought/hoped it would overwrite the Vanilla animations, as the same files are present in my mod. Well, that's how it works for everything else.
Yeah well, no luck there...game loads vanilla animations, no matter what I do

. Where did I mess up? I have to confess I'm too annoyed right now to look any further into it...I struggled for hours with this animation §$%§ and now I want to see RESULTS to get me motivated for more refined work...well, guess I'll have to grab a beer, watch a movie and take a good nights' sleep before I can dive in again...
Oh, and animating stuff is really a pain in BF42...no wonder many mods just forfeit this and stick to Vanilla animations (luckily they are quite good most of the times

)