i've been trying to use it but it's like the weapon deals normal damage regardless of the value i use.
does it have to be enabled somehow? the properties list on pilot51.com gives no indication whatsoever beyond how the damage formula works.
does the mindamage value in the object templates work?
Re: does the mindamage value in the object templates work?
explain...?
i was adding the value in the weapon's object file like vanilla BF seems to do.
are you saying i should go in the damage system files?
i was adding the value in the weapon's object file like vanilla BF seems to do.
are you saying i should go in the damage system files?
eaxample for the colt projectile (original values)
Code: Select all
ObjectTemplate.create Projectile ColtProjectile
ObjectTemplate.minDamage 0.5
ObjectTemplate.distToStartLoseDamage 20
ObjectTemplate.distToMinDamage 40
Re: does the mindamage value in the object templates work?
i used that exact order but still nothing will change.
i even used an excessive damage nerf like a .01 damage mod.
i even used an excessive damage nerf like a .01 damage mod.
Re: does the mindamage value in the object templates work?
i was messing with the STG44.
unless i forked something up. i'll try a clean slate and see what happens then.
unless i forked something up. i'll try a clean slate and see what happens then.
Re: does the mindamage value in the object templates work?
better late than never.
i found the values in the common objects folder :/
now it works like a charm.
i found the values in the common objects folder :/
now it works like a charm.