you could use eighter a deathbubble or manipulate the criticalDamage settings to get rid of the vehicle in a certain timelimit say perhaps 2 seconds and adjust the spawner to match the timings if you dont want to wait for the vehicle to fall and crash.
The deathbubble would save some coding for sure but a concern about that would be that vehicle wreckages from the deathbubble stick where they die so it would either instantly kill the vehicle spawns after the first one, or I will end up with so much wreckage that it would create server lag. Worth a shot thou and see what the results would be, can a death bubble kill a unmanned vehicle thou ? if yes how would that code look ?
Nodbrother- "getting whiped every single game by some over-active 9 year old kid with too much spare time and a reaction time that is a third of yours."
rem -----------------------------------------
rem --- F14Spanwer ---
rem -----------------------------------------
Object.create F14Spanwer
Object.absolutePosition 851.40/51.53/3572.71
Object.rotation 89.72/0.00/0.00
Object.setOSId 2
Object.setTeam 2
rem -----------------------------------------
rem --- Opposition Sub ---
rem -----------------------------------------
Object.create evacspawner
Object.absolutePosition 1712.01/2511.50/1923.18
Object.rotation 0.00/0.00/0.00
Object.setTeam 1
rem -----------------------------------------
rem --- Coalition Sub ---
rem -----------------------------------------
Object.create evacspawner
Object.absolutePosition 1743.73/2511.36/1923.29
Object.rotation 0.00/0.00/0.00
Object.setTeam 2
rem -----------------------------------------
rem -- This vehicle will drop on the spawn --
rem -- vehicle keeping it refreshed !! ------
rem -----------------------------------------
Object.create F14Spanwer
Object.absolutePosition 1719.97/10300.00/1902.63
Object.rotation 0.00/0.00/0.00
Object.setTeam 1
rem -----------------------------------------
rem -- This object will destroy the vehicle
rem -- that misses the spawn vehicle during
rem -- flag turnover
rem -----------------------------------------
Object.create barack_m1
Object.absolutePosition 1719.97/9995.00/1902.63
Object.rotation 0/0/0
rem -----------------------------------------
rem --- Middle Flag Team Spawns ---
rem -----------------------------------------
Object.create PickupSpawner
Object.absolutePosition 1719.97/10000.00/1902.63
Object.rotation 0.00/0.00/0.00
Object.setOSId 4
Object.setTeam 1
Now I did mention that the code wouldnt be pretty but the method works for me on DC No Fly Zone lol
Nodbrother- "getting whiped every single game by some over-active 9 year old kid with too much spare time and a reaction time that is a third of yours."
nice! it takes some trickering to get things to work ssm you may be right about the wrecks and deathbubbles so better use the method you have now, the way to get unmanned vehicles to take damage/healing from bubbles is to look them to a team