I cloned a working vehicle.. as I have done zillion times before but this time having the issue where the player exits the vehicle as soon as you enter it..
I think I saw a thread on this sometime..
What the deuce is causing it?
Player exits car straight after entering..
Re: Player exits car straight after entering..
NetworkableInfo wrongly set up. Either you defined a nonexistant/wrong NetworkeableInfo in theo bjects.on or the networkable doesn't exist in the network.con (or the network.con isn't run at all...). I think that are the number of possible causes.
Re: Player exits car straight after entering..
heheh thanks.. so.. in all these years I have always added 'run network' to the objects.con of my custom object, however it was my understanding that you didn't need to run network info because it was called from the object.con anyway..
so i didnt bother running it this time.. which caused the prob.. ill just stick with the old proven ways that worked i guess!
so i didnt bother running it this time.. which caused the prob.. ill just stick with the old proven ways that worked i guess!
Re: Player exits car straight after entering..
Yeah, I file that - as most of the Network stuff - under the category "Weird, but as long as it works...".