Hi
According to Basic Tutorials it's possible to change hand weapon's FOV. How about tanks then?
Vehicles FOV (zoom)
Re: Vehicles FOV (zoom)
You can change FOV for any PCO, but all internal and external views will be changed too.
Re: Vehicles FOV (zoom)
Yeah it works fine as client side but my target is to do that by SSM. Adding the following lines to ObjectSpawnTemplates.con doesn't work if SSMed.
ObjectTemplate.Active is2
ObjectTemplate.vehicleFov 0.7
ObjectTemplate.Active is2
ObjectTemplate.vehicleFov 0.7
Re: Vehicles FOV (zoom)
Try it on the vehicle's camera. setActive the is2_camera (or whatever it was named) and add the code to it.
Just another idea.
Just another idea.
(Forum Thread|Download) Swaffy'sMod v0.34 | Download link to come Soon™
Re: Vehicles FOV (zoom)
So I tried with IS2_Reticule_Camera, IS2_turret etc... None of these worked.
Another question then. How can I replace tank turrets with something else using ObjectTemplate.Active command?
Another question then. How can I replace tank turrets with something else using ObjectTemplate.Active command?
Re: Vehicles FOV (zoom)
its not possible SSM
Re: Vehicles FOV (zoom)
uh ok then 
Do you have experience with using Active command so you could tell me what else interesting can be done this way? Server side of course. I tried to find such kind of aggregated information, but without success. Thx

Do you have experience with using Active command so you could tell me what else interesting can be done this way? Server side of course. I tried to find such kind of aggregated information, but without success. Thx
Re: Vehicles FOV (zoom)
im not really sure what you mean with active coomand in this case but as ssm modding you can do alot except changing what the players normally can see when they are playing. like you change the tankturret forexample
Re: Vehicles FOV (zoom)
hm ok, thank you