Server Side Modding

The Official Modding Resource for Battlefield 1942 and Battlefield Vietnam
It is currently Mon Oct 19, 2009 5:30 pm

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Getting Started
Getting Started
Prepping Your Files
  Testing Methods
Auto-Start Map
True Testing Enviroment
General How-To's
Stop Base Camping
Removing Out Of Bounds
Stop Base Camping 2
Disabling Parachutes
Add Repair Points
Add Spawn Points
Paradrops
Main Base Swapping
Modifying the Point System
Conquest Ticket System
Making CTF Versions of Maps
Vehicle How-To's
Replace/Add Vehicles
Lock Vehicles
Partially Disabling Vehicles
Totally Disabling Vehicles
Making a Carbomb
Adding Nitrous
Making Amphibious
Performance Tweaking
Adding Healing Supply
Adding/Changing/Removing Carrier Vehicles
Weapon How-To's
Spawn Weapon Kits
Change the Weapon Kits of Soldiers
Modifying Weapon Attributes
Disabling Weapons
Modifying the Damage System
Disabling Overheating
 
 
 
Fix Wall Hacks
How to Fix Wall/Floor Hacks
Basrah's Edge
Lost Village
Stalingrad
Al Khafji Docks
El Alamein
Other Fixes
Leaning F16 Fix
Glass Humvee
Oil Fields Exploding A-10
Operation Bragg Fixes
 
 
References
Object List
Weapon Kits List
Global Object Spawners
Global Soldier Spawns
Projectile Material Numbers
 

Fixing the Glass Humvee

There are a couple of ways to fix this problem (if you don't know the problem, try driving the Humvee at full speed on El Alamein, and watch it explode when you hit a pebble).

speedMod 0

The easiest way to fix this problem is by decreasing the speedMod on the Humvee. At the end of the ObjectSpawnTemplates.con, put the following code:

ObjectTemplate.active Humvee
ObjectTemplate.speedMod 0 

ObjectTemplate.active Humvee_TOW
ObjectTemplate.speedMod 0 

This fixes the regular Humvee and the Humvee TOW. It has been pointed out though that this fix also makes the Humvee a super ramming weapon. Instead of 0, you could try .1, or .5. adjust to your liking.

cron

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